Class

ClutterActor

Description [src]

class Clutter.Actor : GObject.InitiallyUnowned
  implements Atk.ImplementorIface, Clutter.Animatable {
  flags: guint32
}

The basic element of the scene graph

The ClutterActor class is the basic element of the scene graph in Clutter, and it encapsulates the position, size, and transformations of a node in the graph.

Actor transformations

Each actor can be transformed using methods like clutter_actor_set_scale() or clutter_actor_set_rotation_angle(). The order in which the transformations are applied is decided by Clutter and it is the following:

  1. translation by the origin of the ClutterActor:allocation property
  2. translation by the actor’s ClutterActor:z-position property
  3. translation by the actor’s ClutterActor:pivot-point property
  4. scaling by the ClutterActor:scale-x and ClutterActor:scale-y factors
  5. rotation around the ClutterActor:rotation-angle-x
  6. rotation around the ClutterActor:rotation-angle-y
  7. rotation around the ClutterActor:rotation-angle-z
  8. negative translation by the actor’s ClutterActor:pivot-point

Modifying an actor's geometry

Each actor has a bounding box, called ClutterActor:allocation which is either set by its parent or explicitly through the clutter_actor_set_position() and clutter_actor_set_size() methods. Each actor also has an implicit preferred size.

An actor’s preferred size can be defined by any subclass by overriding the Clutter.ActorClass.get_preferred_width and the Clutter.ActorClass.get_preferred_height virtual functions, or it can be explicitly set by using clutter_actor_set_width() and clutter_actor_set_height().

An actor’s position can be set explicitly by using clutter_actor_set_x() and clutter_actor_set_y(); the coordinates are relative to the origin of the actor’s parent.

Managing actor children

Each actor can have multiple children, by calling clutter_actor_add_child() to add a new child actor, and clutter_actor_remove_child() to remove an existing child. ClutterActor will hold a reference on each child actor, which will be released when the child is removed from its parent, or destroyed using clutter_actor_destroy().

 ClutterActor *actor = clutter_actor_new ();

 // set the bounding box of the actor
 clutter_actor_set_position (actor, 0, 0);
 clutter_actor_set_size (actor, 480, 640);

 // set the background color of the actor
 clutter_actor_set_background_color (actor, &CLUTTER_COLOR_INIT (0xf5, 0x79, 0x00, 0xff));

 // set the bounding box of the child, relative to the parent
 ClutterActor *child = clutter_actor_new ();
 clutter_actor_set_position (child, 20, 20);
 clutter_actor_set_size (child, 80, 240);

 // set the background color of the child
 clutter_actor_set_background_color (child, &CLUTTER_COLOR_INIT (0x00, 0x00, 0xff, 0xff));

 // add the child to the actor
 clutter_actor_add_child (actor, child);

Children can be inserted at a given index, or above and below another child actor. The order of insertion determines the order of the children when iterating over them. Iterating over children is performed by using clutter_actor_get_first_child(), clutter_actor_get_previous_sibling(), clutter_actor_get_next_sibling(), and clutter_actor_get_last_child(). It is also possible to retrieve a list of children by using clutter_actor_get_children(), as well as retrieving a specific child at a given index by using clutter_actor_get_child_at_index().

If you need to track additions of children to a ClutterActor, use the ClutterActor::child-added signal; similarly, to track removals of children from a ClutterActor, use the ClutterActor::child-removed signal.

Painting an actor

There are three ways to paint an actor:

A ClutterContent is a delegate object that takes over the painting operations of one, or more actors. The ClutterContent painting will be performed on top of the ClutterActor:background-color of the actor, and before calling the actor’s own implementation of the Clutter.ActorClass.paint_node virtual function.

ClutterActor *actor = clutter_actor_new ();

// set the bounding box
clutter_actor_set_position (actor, 50, 50);
clutter_actor_set_size (actor, 100, 100);

// set the content; the image_content variable is set elsewhere
clutter_actor_set_content (actor, image_content);

The Clutter.ActorClass.paint_node virtual function is invoked whenever an actor needs to be painted. The implementation of the virtual function must only paint the contents of the actor itself, and not the contents of its children, if the actor has any.

The ClutterPaintNode passed to the virtual function is the local root of the render tree; any node added to it will be rendered at the correct position, as defined by the actor’s ClutterActor:allocation.

static void
my_actor_paint_node (ClutterActor     *actor,
                     ClutterPaintNode *root)
{
  ClutterPaintNode *node;
  ClutterActorBox box;

  // where the content of the actor should be painted
  clutter_actor_get_allocation_box (actor, &box);

  // the cogl_texture variable is set elsewhere
  node = clutter_texture_node_new (cogl_texture, &CLUTTER_COLOR_INIT (255, 255, 255, 255),
                                   CLUTTER_SCALING_FILTER_TRILINEAR,
                                   CLUTTER_SCALING_FILTER_LINEAR);

  // paint the content of the node using the allocation
  clutter_paint_node_add_rectangle (node, &box);

  // add the node, and transfer ownership
  clutter_paint_node_add_child (root, node);
  clutter_paint_node_unref (node);
}

The Clutter.ActorClass.paint virtual function function gives total control to the paint sequence of the actor itself, including the children of the actor, if any. It is strongly discouraged to override the Clutter.ActorClass.paint virtual function and it will be removed when the Clutter API changes.

Handling events on an actor

A ClutterActor can receive and handle input device events, for instance pointer events and key events, as long as its ClutterActor:reactive property is set to TRUE.

Once an actor has been determined to be the source of an event, Clutter will traverse the scene graph from the top-level actor towards the event source, emitting the ClutterActor::captured-event signal on each ancestor until it reaches the source; this phase is also called the “capture” phase. If the event propagation was not stopped, the graph is walked backwards, from the source actor to the top-level, and the [signal@Clutter.Actor::event signal] is emitted, alongside eventual event-specific signals like ClutterActor::button-press-event or ClutterActor::motion-event; this phase is also called the “bubble” phase.

At any point of the signal emission, signal handlers can stop the propagation through the scene graph by returning CLUTTER_EVENT_STOP; otherwise, they can continue the propagation by returning CLUTTER_EVENT_PROPAGATE.

Animation

Animation is a core concept of modern user interfaces; Clutter provides a complete and powerful animation framework that automatically tweens the actor’s state without requiring direct, frame by frame manipulation from your application code. You have two models at your disposal:

  • an implicit animation model
  • an explicit animation model

The implicit animation model of Clutter assumes that all the changes in an actor state should be gradual and asynchronous; Clutter will automatically transition an actor’s property change between the current state and the desired one without manual intervention, if the property is defined to be animatable in its documentation.

By default, in the 1.0 API series, the transition happens with a duration of zero milliseconds, and the implicit animation is an opt in feature to retain backwards compatibility.

Implicit animations depend on the current easing state; in order to use the default easing state for an actor you should call the clutter_actor_save_easing_state() function:

// assume that the actor is currently positioned at (100, 100)

// store the current easing state and reset the new easing state to
// its default values
clutter_actor_save_easing_state (actor);

// change the actor's position
clutter_actor_set_position (actor, 500, 500);

// restore the previously saved easing state
clutter_actor_restore_easing_state (actor);

The example above will trigger an implicit animation of the actor between its current position to a new position.

Implicit animations use a default duration of 250 milliseconds, and a default easing mode of CLUTTER_EASE_OUT_CUBIC, unless you call clutter_actor_set_easing_mode() and clutter_actor_set_easing_duration() after changing the easing state of the actor.

It is possible to animate multiple properties of an actor at the same time, and you can animate multiple actors at the same time as well, for instance:

clutter_actor_save_easing_state (actor);

// animate the actor's opacity and depth
clutter_actor_set_opacity (actor, 0);
clutter_actor_set_z_position (actor, -100);

clutter_actor_restore_easing_state (actor);

clutter_actor_save_easing_state (another_actor);

// animate another actor's opacity
clutter_actor_set_opacity (another_actor, 255);
clutter_actor_set_z_position (another_actor, 100);

clutter_actor_restore_easing_state (another_actor);

Changing the easing state will affect all the following property transitions, but will not affect existing transitions.

It is important to note that if you modify the state on an animatable property while a transition is in flight, the transition’s final value will be updated, as well as its duration and progress mode by using the current easing state; for instance, in the following example:

clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 1000);
clutter_actor_set_x (actor, 200);
clutter_actor_restore_easing_state (actor);

clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_set_x (actor, 100);
clutter_actor_restore_easing_state (actor);

the first call to clutter_actor_set_x() will begin a transition of the ClutterActor:x property from the current value to the value of 200 over a duration of one second; the second call to clutter_actor_set_x() will change the transition’s final value to 100 and the duration to 500 milliseconds.

It is possible to receive a notification of the completion of an implicit transition by using the ClutterActor::transition-stopped signal, decorated with the name of the property. In case you want to know when all the currently in flight transitions are complete, use the ClutterActor::transitions-completed signal instead.

It is possible to retrieve the ClutterTransition used by the animatable properties by using clutter_actor_get_transition() and using the property name as the transition name.

The explicit animation model supported by Clutter requires that you create a ClutterTransition object, and optionally set the initial and final values. The transition will not start unless you add it to the ClutterActor.

ClutterTransition *transition;

transition = clutter_property_transition_new_for_actor (actor, "opacity");
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000);
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2);
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
clutter_transition_set_from (transition, G_TYPE_UINT, 255);
clutter_transition_set_to (transition, G_TYPE_UINT, 0);

clutter_actor_add_transition (actor, "animate-opacity", transition);

The example above will animate the ClutterActor:opacity property of an actor between fully opaque and fully transparent, and back, over a span of 3 seconds. The animation does not begin until it is added to the actor.

The explicit animation API applies to all GObject properties, as well as the custom properties defined through the ClutterAnimatable interface, regardless of whether they are defined as implicitly animatable or not.

The explicit animation API should also be used when using custom animatable properties for ClutterAction, ClutterConstraint, and ClutterEffect instances associated to an actor; see the section on custom animatable properties below for an example.

Finally, explicit animations are useful for creating animations that run continuously, for instance:

// this animation will pulse the actor's opacity continuously
ClutterTransition *transition;
ClutterInterval *interval;

transition = clutter_property_transition_new_for_actor (actor, "opacity");

// we want to animate the opacity between 0 and 255
clutter_transition_set_from (transition, G_TYPE_UINT, 0);
clutter_transition_set_to (transition, G_TYPE_UINT, 255);

// over a one second duration, running an infinite amount of times
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 1000);
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);

// we want to fade in and out, so we need to auto-reverse the transition
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);

// and we want to use an easing function that eases both in and out
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
                                    CLUTTER_EASE_IN_OUT_CUBIC);

// add the transition to the desired actor to start it
clutter_actor_add_transition (actor, "opacityAnimation", transition);

Implementing an actor

Careful consideration should be given when deciding to implement a ClutterActor sub-class. It is generally recommended to implement a sub-class of ClutterActor only for actors that should be used as leaf nodes of a scene graph.

By overriding the Clutter.ActorClass.get_preferred_width and Clutter.ActorClass.get_preferred_height virtual functions it is possible to change or provide the preferred size of an actor; similarly, by overriding the Clutter.ActorClass.allocate virtual function it is possible to control the layout of the children of an actor. Make sure to always chain up to the parent implementation of the Clutter.ActorClass.allocate virtual function.

In general, it is strongly encouraged to use delegation and composition instead of direct subclassing.

Custom animatable properties

ClutterActor allows accessing properties of ClutterAction, ClutterEffect, and ClutterConstraint instances associated to an actor instance for animation purposes, as well as its ClutterLayoutManager.

In order to access a specific ClutterAction or a ClutterConstraint property it is necessary to set the ClutterActorMeta:name property on the given action or constraint.

The property can be accessed using the following syntax:

  @<section>.<meta-name>.<property-name>
  • the initial @ is mandatory
  • the section fragment can be one between “actions”, “constraints”, “content”, and “effects”
  • the meta-name fragment is the name of the action, effect, or constraint, as specified by the ClutterActorMeta:name property of ClutterActorMeta
  • the property-name fragment is the name of the action, effect, or constraint property to be animated.

The example below animates a ClutterBindConstraint applied to an actor using an explicit transition. The rect actor has a binding constraint on the origin actor, and in its initial state is overlapping the actor to which is bound to.

As the actor has only one ClutterLayoutManager, the syntax for accessing its properties is simpler:

  @layout.<property-name>
constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_X, 0.0);
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-x");
clutter_actor_add_constraint (rect, constraint);

constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_Y, 0.0);
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-y");
clutter_actor_add_constraint (rect, constraint);

clutter_actor_set_reactive (origin, TRUE);

g_signal_connect (origin, "button-press-event",
                  G_CALLBACK (on_button_press),
                  rect);

On button press, the rectangle “slides” from behind the actor to which is bound to, using the ClutterBindConstraint:offset property to achieve the effect:

gboolean
on_button_press (ClutterActor *origin,
                 ClutterEvent *event,
                 ClutterActor *rect)
{
  ClutterTransition *transition;

  // the offset that we want to apply; this will make the actor
  // slide in from behind the origin and rest at the right of
  // the origin, plus a padding value
  float new_offset = clutter_actor_get_width (origin) + h_padding;

  // the property we wish to animate; the "@constraints" section
  // tells Clutter to check inside the constraints associated
  // with the actor; the "bind-x" section is the name of the
  // constraint; and the "offset" is the name of the property
  // on the constraint
  const char *prop = "@constraints.bind-x.offset";

  // create a new transition for the given property
  transition = clutter_property_transition_new_for_actor (rect, prop);

  // set the easing mode and duration
  clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
                                      CLUTTER_EASE_OUT_CUBIC);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 500);

  // create the interval with the initial and final values
  clutter_transition_set_from (transition, G_TYPE_FLOAT, 0.f);
  clutter_transition_set_to (transition, G_TYPE_FLOAT, new_offset);

  // add the transition to the actor; this causes the animation
  // to start. the name "offsetAnimation" can be used to retrieve
  // the transition later
  clutter_actor_add_transition (rect, "offsetAnimation", transition);

  // we handled the event
  return CLUTTER_EVENT_STOP;
}

Hierarchy

hierarchy this ClutterActor implements_0 AtkImplementorIface this--implements_0 implements_1 ClutterAnimatable this--implements_1 ancestor_0 GInitiallyUnowned ancestor_0--this ancestor_1 GObject ancestor_1--ancestor_0

Constructors

clutter_actor_new

Creates a new ClutterActor.

Instance methods

clutter_actor_add_action

Adds action to the list of actions applied to self.

clutter_actor_add_action_full
No description available.

clutter_actor_add_action_with_name

A convenience function for setting the name of a ClutterAction while adding it to the list of actions applied to self.

clutter_actor_add_child

Adds child to the children of self.

clutter_actor_add_constraint

Adds constraint to the listofClutterConstraints applied toself`.

clutter_actor_add_constraint_with_name

A convenience function for setting the name of a ClutterConstraint while adding it to the list of constraints applied to self.

clutter_actor_add_effect

Adds effect to the list of ClutterEffects applied to self.

clutter_actor_add_effect_with_name

A convenience function for setting the name of a ClutterEffect while adding it to the list of effectss applied to self.

clutter_actor_add_transition

Adds a transition to the ClutterActors list of animations.

clutter_actor_allocate

Assigns the size of a ClutterActor from the given box.

clutter_actor_allocate_align_fill

Allocates self by taking into consideration the available allocation area; an alignment factor on either axis; and whether the actor should fill the allocation on either axis.

clutter_actor_allocate_available_size

Allocates self taking into account the ClutterActors preferred size, but limiting it to the maximum available width and height provided.

clutter_actor_allocate_preferred_size

Allocates the natural size of self.

clutter_actor_apply_relative_transform_to_point

Transforms point in coordinates relative to the actor into ancestor-relative coordinates using the relevant transform stack (i.e. scale, rotation, etc).

clutter_actor_apply_transform_to_point

Transforms point in coordinates relative to the actor into screen-relative coordinates with the current actor transformation (i.e. scale, rotation, etc)

clutter_actor_bind_model

Binds a GListModel to a ClutterActor.

clutter_actor_bind_model_with_properties

Binds a GListModel to a ClutterActor.

clutter_actor_clear_actions

Clears the list of actions applied to self.

clutter_actor_clear_constraints

Clears the list of constraints applied to self.

clutter_actor_clear_effects

Clears the list of effects applied to self.

clutter_actor_contains

Determines if descendant is contained inside self (either as an immediate child, or as a deeper descendant). If self and descendant point to the same actor then it will also return TRUE.

clutter_actor_continue_paint

Run the next stage of the paint sequence. This function should only be called within the implementation of the ‘run’ virtual of a ClutterEffect. It will cause the run method of the next effect to be applied, or it will paint the actual actor if the current effect is the last effect in the chain.

clutter_actor_continue_pick

Run the next stage of the pick sequence. This function should only be called within the implementation of the ‘pick’ virtual of a ClutterEffect. It will cause the run method of the next effect to be applied, or it will pick the actual actor if the current effect is the last effect in the chain.

clutter_actor_create_pango_context

Creates a PangoContext for the given actor. The PangoContext is already configured using the appropriate font map, resolution and font options.

clutter_actor_create_pango_layout

Creates a new PangoLayout from the same PangoContext used by the ClutterActor. The PangoLayout is already configured with the font map, resolution and font options, and the given text.

clutter_actor_create_texture_paint_node

Creates a ClutterPaintNode initialized using the state of the given ClutterActor, ready to be used inside the implementation of the ClutterActorClass.paint_node virtual function.

clutter_actor_destroy

Destroys an actor. When an actor is destroyed, it will break any references it holds to other objects. If the actor is inside a container, the actor will be removed.

clutter_actor_destroy_all_children

Destroys all children of self.

clutter_actor_event

This function is used to emit an event on the main stage. You should rarely need to use this function, except for synthetising events.

clutter_actor_get_abs_allocation_vertices

Calculates the transformed screen coordinates of the four corners of the actor; the returned vertices relate to the ClutterActorBox coordinates as follows:

clutter_actor_get_accessible

Returns the accessible object that describes the actor to an assistive technology.

clutter_actor_get_action

Retrieves the ClutterAction with the given name in the list of actions applied to self.

clutter_actor_get_actions

Retrieves the list of actions applied to self.

clutter_actor_get_allocation_box

Gets the layout box an actor has been assigned. The allocation can only be assumed valid inside a paint() method; anywhere else, it may be out-of-date.

clutter_actor_get_background_color

Retrieves the color set using clutter_actor_set_background_color().

clutter_actor_get_child_at_index

Retrieves the actor at the given index_ inside the list of children of self.

clutter_actor_get_child_transform

Retrieves the child transformation matrix set using clutter_actor_set_child_transform(); if none is currently set, the transform matrix will be initialized to the identity matrix.

clutter_actor_get_children

Retrieves the list of children of self.

clutter_actor_get_clip

Gets the clip area for self, if any is set.

clutter_actor_get_clip_to_allocation

Retrieves the value set using clutter_actor_set_clip_to_allocation()

clutter_actor_get_color_state

Retrieves the color_state of a ClutterActor set by clutter_actor_set_color_state().

clutter_actor_get_constraint

Retrieves the ClutterConstraint with the given name in the list of constraints applied to self.

clutter_actor_get_constraints

Retrieves the list of constraints applied to self.

clutter_actor_get_content

Retrieves the contents of self.

clutter_actor_get_content_box

Retrieves the bounding box for the ClutterContent of self.

clutter_actor_get_content_gravity

Retrieves the content gravity as set using clutter_actor_set_content_gravity().

clutter_actor_get_content_repeat

Retrieves the repeat policy for a ClutterActor set by clutter_actor_set_content_repeat().

clutter_actor_get_content_scaling_filters

Retrieves the values set using clutter_actor_set_content_scaling_filters().

clutter_actor_get_easing_delay

Retrieves the delay that should be applied when tweening animatable properties.

clutter_actor_get_easing_duration

Retrieves the duration of the tweening for animatable properties of self for the current easing state.

clutter_actor_get_easing_mode

Retrieves the easing mode for the tweening of animatable properties of self for the current easing state.

clutter_actor_get_effect

Retrieves the ClutterEffect with the given name in the list of effects applied to self.

clutter_actor_get_effects

Retrieves the ClutterEffects applied on self, if any.

clutter_actor_get_first_child

Retrieves the first child of self.

clutter_actor_get_fixed_position

This function gets the fixed position of the actor, if set. If there is no fixed position set, this function returns FALSE and doesn’t set the x and y coordinates.

clutter_actor_get_fixed_position_set

Checks whether an actor has a fixed position set (and will thus be unaffected by any layout manager).

clutter_actor_get_flags

Retrieves the flags set on self.

clutter_actor_get_height

Retrieves the height of a ClutterActor.

clutter_actor_get_last_child

Retrieves the last child of self.

clutter_actor_get_layout_manager

Retrieves the ClutterLayoutManager used by self.

clutter_actor_get_margin

Retrieves all the components of the margin of a ClutterActor.

clutter_actor_get_margin_bottom

Retrieves the bottom margin of a ClutterActor.

clutter_actor_get_margin_left

Retrieves the left margin of a ClutterActor.

clutter_actor_get_margin_right

Retrieves the right margin of a ClutterActor.

clutter_actor_get_margin_top

Retrieves the top margin of a ClutterActor.

clutter_actor_get_n_children

Retrieves the number of children of self.

clutter_actor_get_name

Retrieves the name of self.

clutter_actor_get_next_sibling

Retrieves the sibling of self that comes after it in the list of children of selfs parent.

clutter_actor_get_offscreen_redirect

Retrieves whether to redirect the actor to an offscreen buffer, as set by clutter_actor_set_offscreen_redirect().

clutter_actor_get_opacity

Retrieves the opacity value of an actor, as set by clutter_actor_set_opacity().

clutter_actor_get_opacity_override

See clutter_actor_set_opacity_override()

clutter_actor_get_paint_box

Retrieves the paint volume of the passed ClutterActor, and transforms it into a 2D bounding box in stage coordinates.

clutter_actor_get_paint_opacity

Retrieves the absolute opacity of the actor, as it appears on the stage.

clutter_actor_get_paint_visibility

Retrieves the ‘paint’ visibility of an actor recursively checking for non visible parents.

clutter_actor_get_paint_volume

Retrieves the paint volume of the passed ClutterActor, or NULL when a paint volume can’t be determined.

clutter_actor_get_pango_context

Retrieves the PangoContext for self. The actor’s PangoContext is already configured using the appropriate font map, resolution and font options.

clutter_actor_get_parent

Retrieves the parent of self.

clutter_actor_get_pivot_point

Retrieves the coordinates of the ClutterActor:pivot-point.

clutter_actor_get_pivot_point_z

Retrieves the Z component of the ClutterActor:pivot-point.

clutter_actor_get_position

This function tries to “do what you mean” and tell you where the actor is, prior to any transformations. Retrieves the fixed position of an actor in pixels, if one has been set; otherwise, if the allocation is valid, returns the actor’s allocated position; otherwise, returns 0,0.

clutter_actor_get_preferred_height

Computes the requested minimum and natural heights for an actor, or if they are already computed, returns the cached values.

clutter_actor_get_preferred_size

Computes the preferred minimum and natural size of an actor, taking into account the actor’s geometry management (either height-for-width or width-for-height).

clutter_actor_get_preferred_width

Computes the requested minimum and natural widths for an actor, optionally depending on the specified height, or if they are already computed, returns the cached values.

clutter_actor_get_previous_sibling

Retrieves the sibling of self that comes before it in the list of children of selfs parent.

clutter_actor_get_reactive

Checks whether actor is marked as reactive.

clutter_actor_get_relative_transformation_matrix

This gets a transformation matrix that will transform coordinates from the coordinate space of self into the coordinate space of ancestor.

clutter_actor_get_request_mode

Retrieves the geometry request mode of self.

clutter_actor_get_resource_scale

Retrieves the resource scale for this actor.

clutter_actor_get_rotation_angle

Retrieves the angle of rotation set by clutter_actor_set_rotation_angle().

clutter_actor_get_scale

Retrieves an actors scale factors.

clutter_actor_get_scale_z

Retrieves the scaling factor along the Z axis, as set using clutter_actor_set_scale_z().

clutter_actor_get_size

This function tries to “do what you mean” and return the size an actor will have. If the actor has a valid allocation, the allocation will be returned; otherwise, the actors natural size request will be returned.

clutter_actor_get_stage

Retrieves the ClutterStage where actor is contained.

clutter_actor_get_text_direction

Retrieves the value set using clutter_actor_set_text_direction()

clutter_actor_get_transform

Retrieves the current transformation matrix of a ClutterActor.

clutter_actor_get_transformed_extents

Gets the transformed bounding rect of an actor, in pixels relative to the stage.

clutter_actor_get_transformed_paint_volume

Retrieves the 3D paint volume of an actor like clutter_actor_get_paint_volume() does and it additionally transforms the paint volume into the coordinate space of relative_to_ancestor. (Or the stage if NULL is passed for relative_to_ancestor)

clutter_actor_get_transformed_position

Gets the absolute position of an actor, in pixels relative to the stage.

clutter_actor_get_transformed_size

Gets the absolute size of an actor in pixels, taking into account the scaling factors.

clutter_actor_get_transition

Retrieves the ClutterTransition of a ClutterActor by using the transition name.

clutter_actor_get_translation

Retrieves the translation set using clutter_actor_set_translation().

clutter_actor_get_width

Retrieves the width of a ClutterActor.

clutter_actor_get_x

Retrieves the X coordinate of a ClutterActor.

clutter_actor_get_x_align

Retrieves the horizontal alignment policy set using clutter_actor_set_x_align().

clutter_actor_get_x_expand

Retrieves the value set with clutter_actor_set_x_expand().

clutter_actor_get_y

Retrieves the Y coordinate of a ClutterActor.

clutter_actor_get_y_align

Retrieves the vertical alignment policy set using clutter_actor_set_y_align().

clutter_actor_get_y_expand

Retrieves the value set with clutter_actor_set_y_expand().

clutter_actor_get_z_position

Retrieves the actor’s position on the Z axis.

clutter_actor_grab_key_focus

Sets the key focus of the ClutterStage including self to this ClutterActor.

clutter_actor_has_accessible
No description available.

clutter_actor_has_actions

Returns whether the actor has any actions applied.

clutter_actor_has_allocation

Checks if the actor has an up-to-date allocation assigned to it. This means that the actor should have an allocation: it’s visible and has a parent. It also means that there is no outstanding relayout request in progress for the actor or its children (There might be other outstanding layout requests in progress that will cause the actor to get a new allocation when the stage is laid out, however).

clutter_actor_has_clip

Determines whether the actor has a clip area set or not.

clutter_actor_has_constraints

Returns whether the actor has any constraints applied.

clutter_actor_has_damage
No description available.

clutter_actor_has_effects

Returns whether the actor has any effects applied.

clutter_actor_has_key_focus

Checks whether self is the ClutterActor that has key focus.

clutter_actor_has_mapped_clones

Returns whether a ClutterActor or any parent actors have mapped clones that are clone-painting self.

clutter_actor_has_overlaps

Asks the actor’s implementation whether it may contain overlapping primitives.

clutter_actor_has_pointer

Checks whether an actor contains the pointer of a ClutterInputDevice.

clutter_actor_has_transitions
No description available.

clutter_actor_hide

Flags an actor to be hidden. A hidden actor will not be rendered on the stage.

clutter_actor_inhibit_culling

Increases the culling inhibitor counter. Inhibiting culling forces the actor to be painted even when outside the visible bounds of the stage view.

clutter_actor_insert_child_above

Inserts child into the list of children of self, above another child of self or, if sibling is NULL, above all the children of self.

clutter_actor_insert_child_at_index

Inserts child into the list of children of self, using the given index_. If index_ is greater than the number of children in self, or is less than 0, then the new child is added at the end.

clutter_actor_insert_child_below

Inserts child into the list of children of self, below another child of self or, if sibling is NULL, below all the children of self.

clutter_actor_invalidate_paint_volume

Invalidates the cached paint volume of self. This is needed for implementations overriding the Clutter.ActorClass.get_paint_volume virtual function and has to be called every time the paint volume returned by that function would change.

clutter_actor_invalidate_transform

Invalidate the cached transformation matrix of self. This is needed for implementations overriding the apply_transform() vfunc and has to be called if the matrix returned by apply_transform() would change.

clutter_actor_is_effectively_on_stage_view
No description available.

clutter_actor_is_in_clone_paint

Checks whether self is being currently painted by a ClutterClone.

clutter_actor_is_mapped

Checks whether a ClutterActor has been set as mapped.

clutter_actor_is_realized

Checks whether a ClutterActor is realized.

clutter_actor_is_rotated

Checks whether any rotation is applied to the actor.

clutter_actor_is_scaled

Checks whether the actor is scaled in either dimension.

clutter_actor_is_visible

Checks whether an actor is marked as visible.

clutter_actor_map

Sets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps and realizes its children if they are visible. Does nothing if the actor is not visible.

clutter_actor_move_by

Moves an actor by the specified distance relative to its current position in pixels.

clutter_actor_needs_expand

Checks whether an actor, or any of its children, is set to expand horizontally or vertically.

clutter_actor_notify_transform_invalid

Invalidate the cached transformation matrix of self and queue a redraw if the transformation matrix has changed. This is needed for implementations overriding the apply_transform() vfunc and has to be called if the matrix returned by apply_transform() would change due to state outside of the object itself.

clutter_actor_paint

Renders the actor to display.

clutter_actor_peek_stage_views

Retrieves the list of ClutterStageViews the actor is being painted on.

clutter_actor_pick

Asks actor to perform a pick.

clutter_actor_pick_box

Logs (does a virtual paint of) a rectangle for picking. Note that box is in the actor’s own local coordinates, so is usually {0,0,width,height} to include the whole actor. That is unless the actor has a shaped input region in which case you may wish to log the (multiple) smaller rectangles that make up the input region.

clutter_actor_pick_frame_clock

Pick the most suitable frame clock for driving animations for this actor.

clutter_actor_queue_redraw

Queues up a redraw of an actor and any children. The redraw occurs once the main loop becomes idle (after the current batch of events has been processed, roughly).

clutter_actor_queue_redraw_with_clip

Queues a redraw on self limited to a specific, actor-relative rectangular area.

clutter_actor_queue_relayout

Indicates that the actor’s size request or other layout-affecting properties may have changed. This function is used inside ClutterActor subclass implementations, not by applications directly.

clutter_actor_realize

Realization informs the actor that it is attached to a stage. It can use this to allocate resources if it wanted to delay allocation until it would be rendered. However it is perfectly acceptable for an actor to create resources before being realized because Clutter only ever has a single rendering context so that actor is free to be moved from one stage to another.

deprecated: 1.16 

clutter_actor_remove_action

Removes action from the list of actions applied to self.

clutter_actor_remove_action_by_name

Removes the ClutterAction with the given name from the list of actions applied to self.

clutter_actor_remove_all_children

Removes all children of self.

clutter_actor_remove_all_transitions

Removes all transitions associated to self.

clutter_actor_remove_child

Removes child from the children of self.

clutter_actor_remove_clip

Removes clip area from self.

clutter_actor_remove_constraint

Removes constraint from the list of constraints applied to self.

clutter_actor_remove_constraint_by_name

Removes the ClutterConstraint with the given name from the list of constraints applied to self.

clutter_actor_remove_effect

Removes effect from the list of effects applied to self.

clutter_actor_remove_effect_by_name

Removes the ClutterEffect with the given name from the list of effects applied to self.

clutter_actor_remove_transition

Removes the transition stored inside a ClutterActor using name identifier.

clutter_actor_replace_child

Replaces old_child with new_child in the list of children of self.

clutter_actor_restore_easing_state

Restores the easing state as it was prior to a call to clutter_actor_save_easing_state().

clutter_actor_save_easing_state

Saves the current easing state for animatable properties, and creates a new state with the default values for easing mode and duration.

clutter_actor_set_allocation

Stores the allocation of self as defined by box.

clutter_actor_set_background_color

Sets the background color of a ClutterActor.

clutter_actor_set_child_above_sibling

Sets child to be above sibling in the list of children of self.

clutter_actor_set_child_at_index

Changes the index of child in the list of children of self.

clutter_actor_set_child_below_sibling

Sets child to be below sibling in the list of children of self.

clutter_actor_set_child_transform

Sets the transformation matrix to be applied to all the children of self prior to their own transformations. The default child transformation is the identity matrix.

clutter_actor_set_clip

Sets clip area for self. The clip area is always computed from the upper left corner of the actor.

clutter_actor_set_clip_to_allocation

Sets whether self should be clipped to the same size as its allocation.

clutter_actor_set_color_state

Set selfs color state to color_state, or a default sRGB one if NULL.

clutter_actor_set_content

Sets the contents of a ClutterActor.

clutter_actor_set_content_gravity

Sets the gravity of the ClutterContent used by self.

clutter_actor_set_content_repeat

Sets the policy for repeating the ClutterActor:content of a ClutterActor. The behaviour is deferred to the ClutterContent implementation.

clutter_actor_set_content_scaling_filters

Sets the minification and magnification filter to be applied when scaling the ClutterActor:content of a ClutterActor.

clutter_actor_set_easing_delay

Sets the delay that should be applied before tweening animatable properties.

clutter_actor_set_easing_duration

Sets the duration of the tweening for animatable properties of self for the current easing state.

clutter_actor_set_easing_mode

Sets the easing mode for the tweening of animatable properties of self.

clutter_actor_set_fixed_position_set

Sets whether an actor has a fixed position set (and will thus be unaffected by any layout manager).

clutter_actor_set_flags

Sets flags on self.

clutter_actor_set_height

Forces a height on an actor, causing the actor’s preferred width and height (if any) to be ignored.

clutter_actor_set_layout_manager

Sets the ClutterLayoutManager delegate object that will be used to lay out the children of self.

clutter_actor_set_margin

Sets all the components of the margin of a ClutterActor.

clutter_actor_set_margin_bottom

Sets the margin from the bottom of a ClutterActor.

clutter_actor_set_margin_left

Sets the margin from the left of a ClutterActor.

clutter_actor_set_margin_right

Sets the margin from the right of a ClutterActor.

clutter_actor_set_margin_top

Sets the margin from the top of a ClutterActor.

clutter_actor_set_name

Sets the given name to self. The name can be used to identify a ClutterActor.

clutter_actor_set_offscreen_redirect

Defines the circumstances where the actor should be redirected into an offscreen image. The offscreen image is used to flatten the actor into a single image while painting for two main reasons. Firstly, when the actor is painted a second time without any of its contents changing it can simply repaint the cached image without descending further down the actor hierarchy. Secondly, it will make the opacity look correct even if there are overlapping primitives in the actor.

clutter_actor_set_opacity

Sets the actor’s opacity, with zero being completely transparent and 255 (0xff) being fully opaque.

clutter_actor_set_opacity_override

Allows overriding the calculated paint opacity (as returned by clutter_actor_get_paint_opacity()). This is used internally by ClutterClone and ClutterOffscreenEffect, and should be used by actors that need to mimic those.

clutter_actor_set_pivot_point

Sets the position of the ClutterActor:pivot-point around which the scaling and rotation transformations occur.

clutter_actor_set_pivot_point_z

Sets the component on the Z axis of the ClutterActor:pivot-point around which the scaling and rotation transformations occur.

clutter_actor_set_position

Sets the actor’s fixed position in pixels relative to any parent actor.

clutter_actor_set_reactive

Sets actor as reactive. Reactive actors will receive events.

clutter_actor_set_request_mode

Sets the geometry request mode of self.

clutter_actor_set_rotation_angle

Sets the angle of rotation of a ClutterActor on the given axis.

clutter_actor_set_scale

Scales an actor with the given factors.

clutter_actor_set_scale_z

Scales an actor on the Z axis by the given scale_z factor.

clutter_actor_set_size

Sets the actor’s size request in pixels. This overrides any “normal” size request the actor would have. For example a text actor might normally request the size of the text; this function would force a specific size instead.

clutter_actor_set_text_direction

Sets the ClutterTextDirection for an actor.

clutter_actor_set_transform

Overrides the transformations of a ClutterActor with a custom matrix, which will be applied relative to the origin of the actor’s allocation and to the actor’s pivot point.

clutter_actor_set_translation

Sets an additional translation transformation on a ClutterActor, relative to the ClutterActor:pivot-point.

clutter_actor_set_width

Forces a width on an actor, causing the actor’s preferred width and height (if any) to be ignored.

clutter_actor_set_x

Sets the actor’s X coordinate, relative to its parent, in pixels.

clutter_actor_set_x_align

Sets the horizontal alignment policy of a ClutterActor, in case the actor received extra horizontal space.

clutter_actor_set_x_expand

Sets whether a ClutterActor should expand horizontally; this means that layout manager should allocate extra space for the actor, if possible.

clutter_actor_set_y

Sets the actor’s Y coordinate, relative to its parent, in pixels.#

clutter_actor_set_y_align

Sets the vertical alignment policy of a ClutterActor, in case the actor received extra vertical space.

clutter_actor_set_y_expand

Sets whether a ClutterActor should expand horizontally; this means that layout manager should allocate extra space for the actor, if possible.

clutter_actor_set_z_position

Sets the actor’s position on the Z axis.

clutter_actor_should_pick

Should be called inside the implementation of the Clutter.ActorClass.pick virtual function in order to check whether the actor should be picked or not.

clutter_actor_show

Flags an actor to be displayed. An actor that isn’t shown will not be rendered on the stage.

clutter_actor_transform_stage_point

This function translates screen coordinates (x, y) to coordinates relative to the actor. For example, it can be used to translate screen events from global screen coordinates into actor-local coordinates.

clutter_actor_uninhibit_culling

Decreases the culling inhibitor counter. See clutter_actor_inhibit_culling() for when inhibit culling is necessary.

clutter_actor_unmap

Unsets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly unmaps its children if they were mapped.

clutter_actor_unrealize

Unrealization informs the actor that it may be being destroyed or moved to another stage. The actor may want to destroy any underlying graphics resources at this point. However it is perfectly acceptable for it to retain the resources until the actor is destroyed because Clutter only ever uses a single rendering context and all of the graphics resources are valid on any stage.

deprecated: 1.16 

clutter_actor_unset_flags

Unsets flags on self.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Methods inherited from ClutterAnimatable (5)
clutter_animatable_find_property

Finds the GParamSpec for property_name.

clutter_animatable_get_actor

Get animated actor.

clutter_animatable_get_initial_state

Retrieves the current state of property_name and sets value with it.

clutter_animatable_interpolate_value

Asks a ClutterAnimatable implementation to interpolate a a named property between the initial and final values of a ClutterInterval, using progress as the interpolation value, and store the result inside value.

clutter_animatable_set_final_state

Sets the current state of property_name to value.

Properties

Clutter.Actor:actions

Adds a ClutterAction to the actor.

Clutter.Actor:allocation

The allocation for the actor, in pixels.

Clutter.Actor:background-color

Paints a solid fill of the actor’s allocation using the specified color.

Clutter.Actor:background-color-set

Whether the ClutterActor:background-color property has been set.

Clutter.Actor:child-transform

Applies a transformation matrix on each child of an actor.

Clutter.Actor:child-transform-set

Whether the ClutterActor:child-transform property is set.

Clutter.Actor:clip-rect

The visible region of the actor, in actor-relative coordinates, expressed as a #graphene_rect_t.

Clutter.Actor:clip-to-allocation

Whether the clip region should track the allocated area of the actor.

Clutter.Actor:color-state

The ClutterColorState contains the properties like colorspace for each actors.

Clutter.Actor:constraints

Adds a ClutterConstraint to the actor.

Clutter.Actor:content

The ClutterContent implementation that controls the content of the actor.

Clutter.Actor:content-box

The bounding box for the ClutterContent used by the actor.

Clutter.Actor:content-gravity

The alignment that should be honoured by the ClutterContent set with the ClutterActor:content property.

Clutter.Actor:content-repeat

The repeat policy for the actor’s ClutterActor:content.

Clutter.Actor:effect

Adds ClutterEffect to the list of effects be applied on a ClutterActor.

Clutter.Actor:first-child

The actor’s first child.

Clutter.Actor:fixed-position-set

This flag controls whether the ClutterActor:fixed-x and ClutterActor:fixed-y properties are used.

Clutter.Actor:fixed-x

The fixed X position of the actor in pixels.

Clutter.Actor:fixed-y

The fixed Y position of the actor in pixels.

Clutter.Actor:has-clip

Whether the actor has the ClutterActor:clip-rect property set or not.

Clutter.Actor:has-pointer

Whether the actor contains the pointer of a ClutterInputDevice or not.

Clutter.Actor:height

Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.

Clutter.Actor:last-child

The actor’s last child.

Clutter.Actor:layout-manager

A delegate object for controlling the layout of the children of an actor.

Clutter.Actor:magnification-filter
No description available.

Clutter.Actor:mapped

Whether the actor is mapped (will be painted when the stage to which it belongs is mapped)

Clutter.Actor:margin-bottom

The margin (in pixels) from the bottom of the actor.

Clutter.Actor:margin-left

The margin (in pixels) from the left of the actor.

Clutter.Actor:margin-right

The margin (in pixels) from the right of the actor.

Clutter.Actor:margin-top

The margin (in pixels) from the top of the actor.

Clutter.Actor:min-height

A forced minimum height request for the actor, in pixels.

Clutter.Actor:min-height-set

This flag controls whether the ClutterActor:min-height property is used.

Clutter.Actor:min-width

A forced minimum width request for the actor, in pixels.

Clutter.Actor:min-width-set

This flag controls whether the ClutterActor:min-width property is used.

Clutter.Actor:minification-filter
No description available.

Clutter.Actor:name

The name of the actor.

Clutter.Actor:natural-height

A forced natural height request for the actor, in pixels.

Clutter.Actor:natural-height-set

This flag controls whether the ClutterActor:natural-height property is used.

Clutter.Actor:natural-width

A forced natural width request for the actor, in pixels.

Clutter.Actor:natural-width-set

This flag controls whether the ClutterActor:natural-width property is used.

Clutter.Actor:offscreen-redirect

Determines the conditions in which the actor will be redirected to an offscreen framebuffer while being painted. For example this can be used to cache an actor in a framebuffer or for improved handling of transparent actors. See clutter_actor_set_offscreen_redirect() for details.

Clutter.Actor:opacity

Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque)

Clutter.Actor:pivot-point

The point around which the scaling and rotation transformations occur.

Clutter.Actor:pivot-point-z

The Z component of the ClutterActor:pivot-point, expressed as a value along the Z axis.

Clutter.Actor:position

The position of the origin of the actor.

Clutter.Actor:reactive

Whether the actor is reactive to events or not.

Clutter.Actor:realized

Whether the actor has been realized.

Clutter.Actor:request-mode

Request mode for the ClutterActor. The request mode determines the type of geometry management used by the actor, either height for width (the default) or width for height.

Clutter.Actor:rotation-angle-x

The rotation angle on the X axis.

Clutter.Actor:rotation-angle-y

The rotation angle on the Y axis.

Clutter.Actor:rotation-angle-z

The rotation angle on the Z axis.

Clutter.Actor:scale-x

The horizontal scale of the actor.

Clutter.Actor:scale-y

The vertical scale of the actor.

Clutter.Actor:scale-z

The scale factor of the actor along the Z axis.

Clutter.Actor:show-on-set-parent

If TRUE, the actor is automatically shown when parented.

Clutter.Actor:size

The size of the actor.

Clutter.Actor:text-direction

The direction of the text inside a ClutterActor.

Clutter.Actor:transform

Overrides the transformations of a ClutterActor with a custom matrix.

Clutter.Actor:transform-set

Whether the ClutterActor:transform property is set.

Clutter.Actor:translation-x

An additional translation applied along the X axis, relative to the actor’s ClutterActor:pivot-point.

Clutter.Actor:translation-y

An additional translation applied along the Y axis, relative to the actor’s ClutterActor:pivot-point.

Clutter.Actor:translation-z

An additional translation applied along the Z axis, relative to the actor’s ClutterActor:pivot-point.

Clutter.Actor:visible

Whether the actor is set to be visible or not.

Clutter.Actor:width

Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.

Clutter.Actor:x

X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.

Clutter.Actor:x-align

The alignment of an actor on the X axis, if the actor has been given extra space for its allocation. See also the ClutterActor:x-expand property.

Clutter.Actor:x-expand

Whether a layout manager should assign more space to the actor on the X axis.

Clutter.Actor:y

Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.

Clutter.Actor:y-align

The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.

Clutter.Actor:y-expand

Whether a layout manager should assign more space to the actor on the Y axis.

Clutter.Actor:z-position

The actor’s position on the Z axis, relative to the parent’s transformations.

Signals

Clutter.Actor::button-press-event

The signal is emitted each time a mouse button is pressed on actor.

Clutter.Actor::button-release-event

The signal is emitted each time a mouse button is released on actor.

Clutter.Actor::captured-event

The signal is emitted when an event is captured by Clutter. This signal will be emitted starting from the top-level container (the ClutterStage) to the actor which received the event going down the hierarchy. This signal can be used to intercept every event before the specialized events (like ClutterActor::button-press-event or ClutterActor::button-release-event) are emitted.

Clutter.Actor::child-added

The signal is emitted each time an actor has been added to actor.

Clutter.Actor::child-removed

The signal is emitted each time an actor is removed from actor.

Clutter.Actor::cloned
No description available.

Clutter.Actor::decloned
No description available.

Clutter.Actor::destroy

The signal notifies that all references held on the actor which emitted it should be released.

Clutter.Actor::enter-event

The signal is emitted when the pointer enters the actor.

Clutter.Actor::event

The signal is emitted each time an event is received by the actor. This signal will be emitted on every actor, following the hierarchy chain, until it reaches the top-level container (the ClutterStage).

Clutter.Actor::hide

The signal is emitted when an actor is no longer rendered on the stage.

Clutter.Actor::key-focus-in

The signal is emitted when actor receives key focus.

Clutter.Actor::key-focus-out

The signal is emitted when actor loses key focus.

Clutter.Actor::key-press-event

The signal is emitted each time a keyboard button is pressed while actor has key focus (see clutter_stage_set_key_focus()).

Clutter.Actor::key-release-event

The signal is emitted each time a keyboard button is released while actor has key focus (see clutter_stage_set_key_focus()).

Clutter.Actor::leave-event

The signal is emitted when the pointer leaves the actor.

Clutter.Actor::motion-event

The signal is emitted each time the mouse pointer is moved over actor.

Clutter.Actor::parent-set

This signal is emitted when the parent of the actor changes.

Clutter.Actor::pick

The signal is emitted each time an actor is being painted in “pick mode”. The pick mode is used to identify the actor during the event handling phase, or by clutter_stage_get_actor_at_pos().

deprecated: 1.12 

Clutter.Actor::queue-relayout

The signal is emitted when clutter_actor_queue_relayout() is called on an actor.

Clutter.Actor::realize

The signal is emitted each time an actor is being realized.

deprecated: 1.16 

Clutter.Actor::resource-scale-changed

The signal is emitted when the resource scale value returned by clutter_actor_get_resource_scale() changes.

Clutter.Actor::scroll-event

The signal is emitted each time the mouse is scrolled on actor.

Clutter.Actor::show

The signal is emitted when an actor is visible and rendered on the stage.

Clutter.Actor::stage-views-changed

The signal is emitted when the position or size an actor is being painted at have changed so that it’s visible on different stage views.

Clutter.Actor::touch-event

The signal is emitted each time a touch begin/end/update/cancel event.

Clutter.Actor::transition-stopped

The signal is emitted once a transition is stopped; a transition is stopped once it reached its total duration (including eventual repeats), it has been stopped using clutter_timeline_stop(), or it has been removed from the transitions applied on actor, using clutter_actor_remove_transition().

Clutter.Actor::transitions-completed

The signal is emitted once all transitions involving actor are complete.

Clutter.Actor::unrealize

The signal is emitted each time an actor is being unrealized.

deprecated: 1.16 

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct ClutterActorClass {
  void (* show) (
    ClutterActor* self
  );
  void (* hide) (
    ClutterActor* self
  );
  void (* hide_all) (
    ClutterActor* self
  );
  void (* realize) (
    ClutterActor* self
  );
  void (* unrealize) (
    ClutterActor* self
  );
  void (* map) (
    ClutterActor* self
  );
  void (* unmap) (
    ClutterActor* self
  );
  void (* paint) (
    ClutterActor* self,
    ClutterPaintContext* paint_context
  );
  void (* parent_set) (
    ClutterActor* actor,
    ClutterActor* old_parent
  );
  void (* destroy) (
    ClutterActor* self
  );
  void (* pick) (
    ClutterActor* actor,
    ClutterPickContext* pick_context
  );
  void (* get_preferred_width) (
    ClutterActor* self,
    gfloat for_height,
    gfloat* min_width_p,
    gfloat* natural_width_p
  );
  void (* get_preferred_height) (
    ClutterActor* self,
    gfloat for_width,
    gfloat* min_height_p,
    gfloat* natural_height_p
  );
  void (* allocate) (
    ClutterActor* self,
    const ClutterActorBox* box
  );
  void (* apply_transform) (
    ClutterActor* actor,
    graphene_matrix_t* matrix
  );
  gboolean (* event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* button_press_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* button_release_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* scroll_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* key_press_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* key_release_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* motion_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* enter_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* leave_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  gboolean (* captured_event) (
    ClutterActor* actor,
    ClutterEvent* event
  );
  void (* key_focus_in) (
    ClutterActor* actor
  );
  void (* key_focus_out) (
    ClutterActor* actor
  );
  void (* queue_relayout) (
    ClutterActor* self
  );
  AtkObject* (* get_accessible) (
    ClutterActor* self
  );
  gboolean (* get_paint_volume) (
    ClutterActor* actor,
    ClutterPaintVolume* volume
  );
  gboolean (* has_overlaps) (
    ClutterActor* self
  );
  void (* paint_node) (
    ClutterActor* self,
    ClutterPaintNode* root
  );
  gboolean (* touch_event) (
    ClutterActor* self,
    ClutterEvent* event
  );
  gboolean (* has_accessible) (
    ClutterActor* self
  );
  void (* resource_scale_changed) (
    ClutterActor* self
  );
  float (* calculate_resource_scale) (
    ClutterActor* self,
    int phase
  );
  void (* child_added) (
    ClutterActor* self,
    ClutterActor* child
  );
  void (* child_removed) (
    ClutterActor* self,
    ClutterActor* child
  );
  GType layout_manager_type;
  
}

Base class for actors.

Class members
show: void (* show) ( ClutterActor* self )

No description available.

hide: void (* hide) ( ClutterActor* self )

No description available.

hide_all: void (* hide_all) ( ClutterActor* self )

No description available.

realize: void (* realize) ( ClutterActor* self )

No description available.

unrealize: void (* unrealize) ( ClutterActor* self )

No description available.

map: void (* map) ( ClutterActor* self )

No description available.

unmap: void (* unmap) ( ClutterActor* self )

No description available.

paint: void (* paint) ( ClutterActor* self, ClutterPaintContext* paint_context )

No description available.

parent_set: void (* parent_set) ( ClutterActor* actor, ClutterActor* old_parent )

No description available.

destroy: void (* destroy) ( ClutterActor* self )

No description available.

pick: void (* pick) ( ClutterActor* actor, ClutterPickContext* pick_context )

No description available.

get_preferred_width: void (* get_preferred_width) ( ClutterActor* self, gfloat for_height, gfloat* min_width_p, gfloat* natural_width_p )

No description available.

get_preferred_height: void (* get_preferred_height) ( ClutterActor* self, gfloat for_width, gfloat* min_height_p, gfloat* natural_height_p )

No description available.

allocate: void (* allocate) ( ClutterActor* self, const ClutterActorBox* box )

No description available.

apply_transform: void (* apply_transform) ( ClutterActor* actor, graphene_matrix_t* matrix )

No description available.

event: gboolean (* event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

button_press_event: gboolean (* button_press_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

button_release_event: gboolean (* button_release_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

scroll_event: gboolean (* scroll_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

key_press_event: gboolean (* key_press_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

key_release_event: gboolean (* key_release_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

motion_event: gboolean (* motion_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

enter_event: gboolean (* enter_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

leave_event: gboolean (* leave_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

captured_event: gboolean (* captured_event) ( ClutterActor* actor, ClutterEvent* event )

No description available.

key_focus_in: void (* key_focus_in) ( ClutterActor* actor )

No description available.

key_focus_out: void (* key_focus_out) ( ClutterActor* actor )

No description available.

queue_relayout: void (* queue_relayout) ( ClutterActor* self )

No description available.

get_accessible: AtkObject* (* get_accessible) ( ClutterActor* self )

No description available.

get_paint_volume: gboolean (* get_paint_volume) ( ClutterActor* actor, ClutterPaintVolume* volume )

No description available.

has_overlaps: gboolean (* has_overlaps) ( ClutterActor* self )

No description available.

paint_node: void (* paint_node) ( ClutterActor* self, ClutterPaintNode* root )

No description available.

touch_event: gboolean (* touch_event) ( ClutterActor* self, ClutterEvent* event )

No description available.

has_accessible: gboolean (* has_accessible) ( ClutterActor* self )

No description available.

resource_scale_changed: void (* resource_scale_changed) ( ClutterActor* self )

No description available.

calculate_resource_scale: float (* calculate_resource_scale) ( ClutterActor* self, int phase )

No description available.

child_added: void (* child_added) ( ClutterActor* self, ClutterActor* child )

No description available.

child_removed: void (* child_removed) ( ClutterActor* self, ClutterActor* child )

No description available.

layout_manager_type: GType

No description available.

Virtual methods

Clutter.ActorClass.allocate

Assigns the size of a ClutterActor from the given box.

Clutter.ActorClass.apply_transform
No description available.

Clutter.ActorClass.button_press_event
No description available.

Clutter.ActorClass.button_release_event
No description available.

Clutter.ActorClass.captured_event
No description available.

Clutter.ActorClass.child_added
No description available.

Clutter.ActorClass.child_removed
No description available.

Clutter.ActorClass.destroy

Destroys an actor. When an actor is destroyed, it will break any references it holds to other objects. If the actor is inside a container, the actor will be removed.

Clutter.ActorClass.enter_event
No description available.

Clutter.ActorClass.event
No description available.

Clutter.ActorClass.get_accessible

Returns the accessible object that describes the actor to an assistive technology.

Clutter.ActorClass.get_paint_volume
No description available.

Clutter.ActorClass.get_preferred_height

Computes the requested minimum and natural heights for an actor, or if they are already computed, returns the cached values.

Clutter.ActorClass.get_preferred_width

Computes the requested minimum and natural widths for an actor, optionally depending on the specified height, or if they are already computed, returns the cached values.

Clutter.ActorClass.has_accessible
No description available.

Clutter.ActorClass.has_overlaps

Asks the actor’s implementation whether it may contain overlapping primitives.

Clutter.ActorClass.hide

Flags an actor to be hidden. A hidden actor will not be rendered on the stage.

Clutter.ActorClass.hide_all
No description available.

Clutter.ActorClass.key_focus_in
No description available.

Clutter.ActorClass.key_focus_out
No description available.

Clutter.ActorClass.key_press_event
No description available.

Clutter.ActorClass.key_release_event
No description available.

Clutter.ActorClass.leave_event
No description available.

Clutter.ActorClass.map

Sets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps and realizes its children if they are visible. Does nothing if the actor is not visible.

Clutter.ActorClass.motion_event
No description available.

Clutter.ActorClass.paint

Renders the actor to display.

Clutter.ActorClass.paint_node
No description available.

Clutter.ActorClass.parent_set
No description available.

Clutter.ActorClass.pick

Asks actor to perform a pick.

Clutter.ActorClass.queue_relayout

Indicates that the actor’s size request or other layout-affecting properties may have changed. This function is used inside ClutterActor subclass implementations, not by applications directly.

Clutter.ActorClass.realize

Realization informs the actor that it is attached to a stage. It can use this to allocate resources if it wanted to delay allocation until it would be rendered. However it is perfectly acceptable for an actor to create resources before being realized because Clutter only ever has a single rendering context so that actor is free to be moved from one stage to another.

deprecated: 1.16 

Clutter.ActorClass.resource_scale_changed
No description available.

Clutter.ActorClass.scroll_event
No description available.

Clutter.ActorClass.show

Flags an actor to be displayed. An actor that isn’t shown will not be rendered on the stage.

Clutter.ActorClass.touch_event
No description available.

Clutter.ActorClass.unmap

Unsets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly unmaps its children if they were mapped.

Clutter.ActorClass.unrealize

Unrealization informs the actor that it may be being destroyed or moved to another stage. The actor may want to destroy any underlying graphics resources at this point. However it is perfectly acceptable for it to retain the resources until the actor is destroyed because Clutter only ever uses a single rendering context and all of the graphics resources are valid on any stage.

deprecated: 1.16 

Class methods

clutter_actor_class_get_layout_manager_type

Retrieves the type of the ClutterLayoutManager used by actors of class actor_class.

clutter_actor_class_set_layout_manager_type

Sets the type to be used for creating layout managers for actors of actor_class.