Class
ClutterText
Description [src]
class Clutter.Text : Clutter.Actor
implements Atk.ImplementorIface, Clutter.Animatable {
/* No available fields */
}
An actor for displaying and editing text
ClutterText
is an actor that displays custom text using Pango
as the text rendering engine.
ClutterText
also allows inline editing of the text if the
actor is set editable using clutter_text_set_editable()
.
Selection using keyboard or pointers can be enabled using
clutter_text_set_selectable()
.
Constructors
clutter_text_new_full
Creates a new ClutterText
actor, using font_name
as the font
description; text
will be used to set the contents of the actor;
and color
will be used as the color to render text
.
clutter_text_new_with_text
Creates a new ClutterText
actor, using font_name
as the font
description; text
will be used to set the contents of the actor.
Instance methods
clutter_text_activate
Emits the ClutterText::activate
signal, if self
has been set
as activatable using clutter_text_set_activatable()
.
clutter_text_delete_chars
Deletes n_chars
inside a ClutterText
actor, starting from the
current cursor position.
clutter_text_get_attributes
Gets the attribute list that was set on the ClutterText
actor
clutter_text_set_attributes()
, if any.
clutter_text_get_chars
Retrieves the contents of the ClutterText
actor between
start_pos
and end_pos
, but not including end_pos
.
clutter_text_get_ellipsize
Returns the ellipsizing position of a ClutterText
actor, as
set by clutter_text_set_ellipsize()
.
clutter_text_get_justify
Retrieves whether the ClutterText
actor should justify its contents
on both margins.
clutter_text_get_layout_offsets
Obtains the coordinates where the ClutterText
will draw the PangoLayout
representing the text.
clutter_text_get_line_alignment
Retrieves the alignment of a ClutterText
, as set by
clutter_text_set_line_alignment()
.
clutter_text_get_password_char
Retrieves the character to use in place of the actual text
as set by clutter_text_set_password_char()
.
clutter_text_get_selection_bound
Retrieves the other end of the selection of a ClutterText
actor,
in characters from the current cursor position.
clutter_text_get_use_markup
Retrieves whether the contents of the ClutterText
actor should be
parsed for the Pango text markup.
clutter_text_set_attributes
Sets the attributes list that are going to be applied to the
ClutterText
contents.
clutter_text_set_cursor_size
Sets the size of the cursor of a ClutterText
. The cursor
will only be visible if the ClutterText:cursor-visible
property
is set to TRUE
.
clutter_text_set_cursor_visible
Sets whether the cursor of a ClutterText
actor should be
visible or not.
clutter_text_set_ellipsize
Sets the mode used to ellipsize (add an ellipsis: “…”) to the
text if there is not enough space to render the entire contents
of a ClutterText
actor.
clutter_text_set_font_name
Sets the font used by a ClutterText
. The font_name
string
must either be NULL
, which means that the font name from the
default ClutterBackend
will be used; or be something that can
be parsed by the pango_font_description_from_string()
function, like:.
clutter_text_set_justify
Sets whether the text of the ClutterText
actor should be justified
on both margins. This setting is ignored if Clutter is compiled
against Pango < 1.18.
clutter_text_set_line_alignment
Sets the way that the lines of a wrapped label are aligned with respect to each other. This does not affect the overall alignment of the label within its allocated or specified width.
clutter_text_set_line_wrap
Sets whether the contents of a ClutterText
actor should wrap,
if they don’t fit the size assigned to the actor.
clutter_text_set_line_wrap_mode
If line wrapping is enabled (see clutter_text_set_line_wrap()
) this
function controls how the line wrapping is performed. The default is
PANGO_WRAP_WORD
which means wrap on word boundaries.
clutter_text_set_max_length
Sets the maximum allowed length of the contents of the actor. If the current contents are longer than the given length, then they will be truncated to fit.
clutter_text_set_password_char
Sets the character to use in place of the actual text in a password text actor.
clutter_text_set_preedit_string
Sets, or unsets, the pre-edit string. This function is useful
for input methods to display a string (with eventual specific
Pango attributes) before it is entered inside the ClutterText
buffer.
clutter_text_set_selection_bound
Sets the other end of the selection, starting from the current cursor position.
clutter_text_set_single_line_mode
Sets whether a ClutterText
actor should be in single line mode
or not. Only editable ClutterText
s can be in single line mode.
clutter_text_set_use_markup
Sets whether the contents of the ClutterText
actor contains markup
in Pango’s text markup language.
Methods inherited from ClutterActor (224)
Please see ClutterActor for a full list of methods.
Methods inherited from ClutterAnimatable (5)
clutter_animatable_find_property
Finds the GParamSpec
for property_name
.
clutter_animatable_get_actor
Get animated actor.
clutter_animatable_get_initial_state
Retrieves the current state of property_name
and sets value
with it.
clutter_animatable_interpolate_value
Asks a ClutterAnimatable
implementation to interpolate a
a named property between the initial and final values of
a ClutterInterval
, using progress
as the interpolation
value, and store the result inside value
.
clutter_animatable_set_final_state
Sets the current state of property_name
to value
.
Properties
Clutter.Text:attributes
A list of PangoStyleAttribute
s to be applied to the
contents of the ClutterText
actor.
Clutter.Text:cursor-position
The current input cursor position. -1 is taken to be the end of the text.
Clutter.Text:cursor-size
The size of the cursor, in pixels. If set to -1 the size used will be the default cursor size of 2 pixels.
Clutter.Text:font-name
The font to be used by the ClutterText
, as a string
that can be parsed by pango_font_description_from_string()
.
Clutter.Text:line-alignment
The preferred alignment for the text. This property controls the alignment of multi-line paragraphs.
Clutter.Text:line-wrap
Whether to wrap the lines of ClutterText:text
if the contents
exceed the available allocation. The wrapping strategy is
controlled by the ClutterText:line-wrap-mode
property.
Clutter.Text:line-wrap-mode
If ClutterText:line-wrap
is set to TRUE
, this property will
control how the text is wrapped.
Clutter.Text:password-char
If non-zero, the character that should be used in place of the actual text in a password text actor.
Clutter.Text:selectable
Whether it is possible to select text, either using the pointer or the keyboard.
Clutter.Text:selected-text-color-set
Will be set to TRUE
if ClutterText:selected-text-color
has been set.
Clutter.Text:selection-bound
The current input cursor position. -1 is taken to be the end of the text.
Clutter.Text:single-line-mode
Whether the ClutterText
actor should be in single line mode
or not. A single line ClutterText
actor will only contain a
single line of text, scrolling it in case its length is bigger
than the allocated size.
Properties inherited from ClutterActor (74)
Clutter.Actor:accessible-name
Object instance’s name for assistive technology access.
Clutter.Actor:accessible-role
The accessible role of this object.
Clutter.Actor:actions
Adds a ClutterAction
to the actor.
Clutter.Actor:allocation
The allocation for the actor, in pixels.
Clutter.Actor:background-color
Paints a solid fill of the actor’s allocation using the specified color.
Clutter.Actor:background-color-set
Whether the ClutterActor:background-color
property has been set.
Clutter.Actor:child-transform
Applies a transformation matrix on each child of an actor.
Clutter.Actor:child-transform-set
Whether the ClutterActor:child-transform
property is set.
Clutter.Actor:clip-rect
The visible region of the actor, in actor-relative coordinates, expressed as a #graphene_rect_t.
Clutter.Actor:clip-to-allocation
Whether the clip region should track the allocated area of the actor.
Clutter.Actor:color-state
The ClutterColorState
contains the properties like colorspace for each actors.
Clutter.Actor:constraints
Adds a ClutterConstraint
to the actor.
Clutter.Actor:content
The ClutterContent
implementation that controls the content
of the actor.
Clutter.Actor:content-box
The bounding box for the ClutterContent
used by the actor.
Clutter.Actor:content-gravity
The alignment that should be honoured by the ClutterContent
set with the ClutterActor:content
property.
Clutter.Actor:content-repeat
The repeat policy for the actor’s ClutterActor:content
.
Clutter.Actor:context
The %ClutterContext of the actor.
Clutter.Actor:effect
Adds ClutterEffect
to the list of effects be applied on a ClutterActor
.
Clutter.Actor:first-child
The actor’s first child.
Clutter.Actor:fixed-position-set
This flag controls whether the ClutterActor:fixed-x
and
ClutterActor:fixed-y
properties are used.
Clutter.Actor:fixed-x
The fixed X position of the actor in pixels.
Clutter.Actor:fixed-y
The fixed Y position of the actor in pixels.
Clutter.Actor:has-clip
Whether the actor has the ClutterActor:clip-rect
property set or not.
Clutter.Actor:has-pointer
Whether the actor contains the pointer of a ClutterInputDevice
or not.
Clutter.Actor:height
Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.
Clutter.Actor:last-child
The actor’s last child.
Clutter.Actor:layout-manager
A delegate object for controlling the layout of the children of an actor.
Clutter.Actor:magnification-filter
Clutter.Actor:mapped
Whether the actor is mapped (will be painted when the stage to which it belongs is mapped).
Clutter.Actor:margin-bottom
The margin (in pixels) from the bottom of the actor.
Clutter.Actor:margin-left
The margin (in pixels) from the left of the actor.
Clutter.Actor:margin-right
The margin (in pixels) from the right of the actor.
Clutter.Actor:margin-top
The margin (in pixels) from the top of the actor.
Clutter.Actor:min-height
A forced minimum height request for the actor, in pixels.
Clutter.Actor:min-height-set
This flag controls whether the ClutterActor:min-height
property
is used.
Clutter.Actor:min-width
A forced minimum width request for the actor, in pixels.
Clutter.Actor:min-width-set
This flag controls whether the ClutterActor:min-width
property
is used.
Clutter.Actor:minification-filter
Clutter.Actor:name
The name of the actor.
Clutter.Actor:natural-height
A forced natural height request for the actor, in pixels.
Clutter.Actor:natural-height-set
This flag controls whether the ClutterActor:natural-height
property
is used.
Clutter.Actor:natural-width
A forced natural width request for the actor, in pixels.
Clutter.Actor:natural-width-set
This flag controls whether the ClutterActor:natural-width
property
is used.
Clutter.Actor:offscreen-redirect
Determines the conditions in which the actor will be redirected
to an offscreen framebuffer while being painted. For example this
can be used to cache an actor in a framebuffer or for improved
handling of transparent actors. See
clutter_actor_set_offscreen_redirect()
for details.
Clutter.Actor:opacity
Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque).
Clutter.Actor:pivot-point
The point around which the scaling and rotation transformations occur.
Clutter.Actor:pivot-point-z
The Z component of the ClutterActor:pivot-point
, expressed as a value
along the Z axis.
Clutter.Actor:position
The position of the origin of the actor.
Clutter.Actor:reactive
Whether the actor is reactive to events or not.
Clutter.Actor:realized
Whether the actor has been realized.
Clutter.Actor:request-mode
Request mode for the ClutterActor
. The request mode determines the
type of geometry management used by the actor, either height for width
(the default) or width for height.
Clutter.Actor:rotation-angle-x
The rotation angle on the X axis.
Clutter.Actor:rotation-angle-y
The rotation angle on the Y axis.
Clutter.Actor:rotation-angle-z
The rotation angle on the Z axis.
Clutter.Actor:scale-x
The horizontal scale of the actor.
Clutter.Actor:scale-y
The vertical scale of the actor.
Clutter.Actor:scale-z
The scale factor of the actor along the Z axis.
Clutter.Actor:show-on-set-parent
If TRUE
, the actor is automatically shown when parented.
Clutter.Actor:size
The size of the actor.
Clutter.Actor:text-direction
The direction of the text inside a ClutterActor
.
Clutter.Actor:transform
Overrides the transformations of a ClutterActor
with a custom matrix.
Clutter.Actor:transform-set
Whether the ClutterActor:transform
property is set.
Clutter.Actor:translation-x
An additional translation applied along the X axis, relative
to the actor’s ClutterActor:pivot-point
.
Clutter.Actor:translation-y
An additional translation applied along the Y axis, relative
to the actor’s ClutterActor:pivot-point
.
Clutter.Actor:translation-z
An additional translation applied along the Z axis, relative
to the actor’s ClutterActor:pivot-point
.
Clutter.Actor:visible
Whether the actor is set to be visible or not.
Clutter.Actor:width
Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.
Clutter.Actor:x
X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
Clutter.Actor:x-align
The alignment of an actor on the X axis, if the actor has been given
extra space for its allocation. See also the ClutterActor:x-expand
property.
Clutter.Actor:x-expand
Whether a layout manager should assign more space to the actor on the X axis.
Clutter.Actor:y
Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
Clutter.Actor:y-align
The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.
Clutter.Actor:y-expand
Whether a layout manager should assign more space to the actor on the Y axis.
Clutter.Actor:z-position
The actor’s position on the Z axis, relative to the parent’s transformations.
Signals
Clutter.Text::activate
The signal is emitted each time the actor is ‘activated’
by the user, normally by pressing the ‘Enter’ key. The signal is
emitted only if ClutterText:activatable
is set to TRUE
.
Clutter.Text::delete-text
This signal is emitted when text is deleted from the actor by
the user. It is emitted before self
text changes.
Clutter.Text::insert-text
This signal is emitted when text is inserted into the actor by
the user. It is emitted before self
text changes.
Signals inherited from ClutterActor (29)
ClutterActor::button-press-event
The signal is emitted each time a mouse button
is pressed on actor
.
ClutterActor::button-release-event
The signal is emitted each time a mouse button
is released on actor
.
ClutterActor::captured-event
The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the ClutterStage
) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
ClutterActor::button-press-event
or
ClutterActor::button-release-event
) are emitted.
ClutterActor::child-added
The signal is emitted each time an actor
has been added to actor
.
ClutterActor::child-removed
The signal is emitted each time an actor
is removed from actor
.
ClutterActor::cloned
ClutterActor::decloned
ClutterActor::destroy
The signal notifies that all references held on the actor which emitted it should be released.
ClutterActor::enter-event
The signal is emitted when the pointer enters the actor
.
ClutterActor::event
The signal is emitted each time an event is received
by the actor
. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the ClutterStage
).
ClutterActor::hide
The signal is emitted when an actor is no longer rendered on the stage.
ClutterActor::key-focus-in
The signal is emitted when actor
receives key focus.
ClutterActor::key-focus-out
The signal is emitted when actor
loses key focus.
ClutterActor::key-press-event
The signal is emitted each time a keyboard button
is pressed while actor
has key focus (see clutter_stage_set_key_focus()).
ClutterActor::key-release-event
The signal is emitted each time a keyboard button
is released while actor
has key focus (see clutter_stage_set_key_focus()).
ClutterActor::leave-event
The signal is emitted when the pointer leaves the actor
.
ClutterActor::motion-event
The signal is emitted each time the mouse pointer is
moved over actor
.
ClutterActor::parent-set
This signal is emitted when the parent of the actor changes.
ClutterActor::pick
The signal is emitted each time an actor is being painted
in “pick mode”. The pick mode is used to identify the actor during
the event handling phase, or by clutter_stage_get_actor_at_pos()
.
deprecated: 1.12
ClutterActor::queue-relayout
The signal is emitted when clutter_actor_queue_relayout()
is called on an actor.
ClutterActor::realize
The signal is emitted each time an actor is being realized.
deprecated: 1.16
ClutterActor::resource-scale-changed
The signal is emitted when the resource scale
value returned by clutter_actor_get_resource_scale()
changes.
ClutterActor::scroll-event
The signal is emitted each time the mouse is
scrolled on actor
.
ClutterActor::show
The signal is emitted when an actor is visible and rendered on the stage.
ClutterActor::stage-views-changed
The signal is emitted when the position or size an actor is being painted at have changed so that it’s visible on different stage views.
ClutterActor::touch-event
The signal is emitted each time a touch begin/end/update/cancel event.
ClutterActor::transition-stopped
The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using clutter_timeline_stop()
, or it has been removed from the
transitions applied on actor
, using clutter_actor_remove_transition()
.
ClutterActor::transitions-completed
The signal is emitted once all transitions
involving actor
are complete.
ClutterActor::unrealize
The signal is emitted each time an actor is being unrealized.
deprecated: 1.16
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct ClutterTextClass {
void (* text_changed) (
ClutterText* self
);
void (* activate) (
ClutterText* self
);
void (* cursor_changed) (
ClutterText* self
);
}
The ClutterTextClass
struct contains only private data.
Class members
text_changed: void (* text_changed) ( ClutterText* self )
Class handler for the
ClutterText::text-changed
signal.activate: void (* activate) ( ClutterText* self )
Class handler for the
ClutterText::activate
signal.cursor_changed: void (* cursor_changed) ( ClutterText* self )
Class handler for the
ClutterText::cursor-changed
signal.