Class
ClutterStage
Description [src]
class Clutter.Stage : Clutter.Actor
implements Atk.ImplementorIface, Clutter.Animatable {
/* No available fields */
}
Top level visual element to which actors are placed.
ClutterStage
is a top level ‘window’ on which child actors are placed
and manipulated.
ClutterStage
is a proxy actor, wrapping the backend-specific implementation
(a StageWindow
) of the windowing system. It is possible to subclass
ClutterStage
, as long as every overridden virtual function chains up to the
parent class corresponding function.
Instance methods
clutter_stage_ensure_viewport
Ensures that the GL viewport is updated with the current stage window size.
clutter_stage_get_actor_at_pos
Checks the scene at the coordinates x
and y
and returns a pointer
to the ClutterActor
at those coordinates. The result is the actor which
would be at the specified location on the next redraw, and is not
necessarily that which was there on the previous redraw. This allows the
function to perform chronologically correctly after any queued changes to
the scene, and even if nothing has been drawn.
clutter_stage_get_capture_final_size
Get the size of the framebuffer one must pass to
clutter_stage_paint_to_buffer()
or clutter_stage_paint_to_framebuffer()
would be used with the same rect
.
clutter_stage_get_device_actor
Retrieves the ClutterActor
underneath the pointer or touch point
of device
and sequence
.
clutter_stage_get_event_actor
Retrieves the current focus actor for an event. This is the key focus for key events and other events directed to the key focus, or the actor directly under the coordinates of a device or touch sequence.
clutter_stage_grab
Grabs input onto a certain actor. Events will be propagated as usual inside its hierarchy.
clutter_stage_grab_inactive
Creates an inactive grab. The grab will become effective
after clutter_grab_activate()
.
clutter_stage_read_pixels
Makes a screenshot of the stage in RGBA 8bit data, returns a
linear buffer with width
* 4 as rowstride.
clutter_stage_set_key_focus
Sets the key focus on actor
. An actor with key focus will receive
all the key events. If actor
is NULL
, the stage will receive focus.
Methods inherited from ClutterActor (224)
Please see ClutterActor for a full list of methods.
Methods inherited from ClutterAnimatable (5)
clutter_animatable_find_property
Finds the GParamSpec
for property_name
.
clutter_animatable_get_actor
Get animated actor.
clutter_animatable_get_initial_state
Retrieves the current state of property_name
and sets value
with it.
clutter_animatable_interpolate_value
Asks a ClutterAnimatable
implementation to interpolate a
a named property between the initial and final values of
a ClutterInterval
, using progress
as the interpolation
value, and store the result inside value
.
clutter_animatable_set_final_state
Sets the current state of property_name
to value
.
Properties
Clutter.Stage:key-focus
The ClutterActor
that will receive key events from the underlying
windowing system.
Clutter.Stage:perspective
The parameters used for the perspective projection from 3D coordinates to 2D.
Properties inherited from ClutterActor (74)
Clutter.Actor:accessible-name
Object instance’s name for assistive technology access.
Clutter.Actor:accessible-role
The accessible role of this object.
Clutter.Actor:actions
Adds a ClutterAction
to the actor.
Clutter.Actor:allocation
The allocation for the actor, in pixels.
Clutter.Actor:background-color
Paints a solid fill of the actor’s allocation using the specified color.
Clutter.Actor:background-color-set
Whether the ClutterActor:background-color
property has been set.
Clutter.Actor:child-transform
Applies a transformation matrix on each child of an actor.
Clutter.Actor:child-transform-set
Whether the ClutterActor:child-transform
property is set.
Clutter.Actor:clip-rect
The visible region of the actor, in actor-relative coordinates, expressed as a #graphene_rect_t.
Clutter.Actor:clip-to-allocation
Whether the clip region should track the allocated area of the actor.
Clutter.Actor:color-state
The ClutterColorState
contains the properties like colorspace for each actors.
Clutter.Actor:constraints
Adds a ClutterConstraint
to the actor.
Clutter.Actor:content
The ClutterContent
implementation that controls the content
of the actor.
Clutter.Actor:content-box
The bounding box for the ClutterContent
used by the actor.
Clutter.Actor:content-gravity
The alignment that should be honoured by the ClutterContent
set with the ClutterActor:content
property.
Clutter.Actor:content-repeat
The repeat policy for the actor’s ClutterActor:content
.
Clutter.Actor:context
The %ClutterContext of the actor.
Clutter.Actor:effect
Adds ClutterEffect
to the list of effects be applied on a ClutterActor
.
Clutter.Actor:first-child
The actor’s first child.
Clutter.Actor:fixed-position-set
This flag controls whether the ClutterActor:fixed-x
and
ClutterActor:fixed-y
properties are used.
Clutter.Actor:fixed-x
The fixed X position of the actor in pixels.
Clutter.Actor:fixed-y
The fixed Y position of the actor in pixels.
Clutter.Actor:has-clip
Whether the actor has the ClutterActor:clip-rect
property set or not.
Clutter.Actor:has-pointer
Whether the actor contains the pointer of a ClutterInputDevice
or not.
Clutter.Actor:height
Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.
Clutter.Actor:last-child
The actor’s last child.
Clutter.Actor:layout-manager
A delegate object for controlling the layout of the children of an actor.
Clutter.Actor:magnification-filter
Clutter.Actor:mapped
Whether the actor is mapped (will be painted when the stage to which it belongs is mapped).
Clutter.Actor:margin-bottom
The margin (in pixels) from the bottom of the actor.
Clutter.Actor:margin-left
The margin (in pixels) from the left of the actor.
Clutter.Actor:margin-right
The margin (in pixels) from the right of the actor.
Clutter.Actor:margin-top
The margin (in pixels) from the top of the actor.
Clutter.Actor:min-height
A forced minimum height request for the actor, in pixels.
Clutter.Actor:min-height-set
This flag controls whether the ClutterActor:min-height
property
is used.
Clutter.Actor:min-width
A forced minimum width request for the actor, in pixels.
Clutter.Actor:min-width-set
This flag controls whether the ClutterActor:min-width
property
is used.
Clutter.Actor:minification-filter
Clutter.Actor:name
The name of the actor.
Clutter.Actor:natural-height
A forced natural height request for the actor, in pixels.
Clutter.Actor:natural-height-set
This flag controls whether the ClutterActor:natural-height
property
is used.
Clutter.Actor:natural-width
A forced natural width request for the actor, in pixels.
Clutter.Actor:natural-width-set
This flag controls whether the ClutterActor:natural-width
property
is used.
Clutter.Actor:offscreen-redirect
Determines the conditions in which the actor will be redirected
to an offscreen framebuffer while being painted. For example this
can be used to cache an actor in a framebuffer or for improved
handling of transparent actors. See
clutter_actor_set_offscreen_redirect()
for details.
Clutter.Actor:opacity
Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque).
Clutter.Actor:pivot-point
The point around which the scaling and rotation transformations occur.
Clutter.Actor:pivot-point-z
The Z component of the ClutterActor:pivot-point
, expressed as a value
along the Z axis.
Clutter.Actor:position
The position of the origin of the actor.
Clutter.Actor:reactive
Whether the actor is reactive to events or not.
Clutter.Actor:realized
Whether the actor has been realized.
Clutter.Actor:request-mode
Request mode for the ClutterActor
. The request mode determines the
type of geometry management used by the actor, either height for width
(the default) or width for height.
Clutter.Actor:rotation-angle-x
The rotation angle on the X axis.
Clutter.Actor:rotation-angle-y
The rotation angle on the Y axis.
Clutter.Actor:rotation-angle-z
The rotation angle on the Z axis.
Clutter.Actor:scale-x
The horizontal scale of the actor.
Clutter.Actor:scale-y
The vertical scale of the actor.
Clutter.Actor:scale-z
The scale factor of the actor along the Z axis.
Clutter.Actor:show-on-set-parent
If TRUE
, the actor is automatically shown when parented.
Clutter.Actor:size
The size of the actor.
Clutter.Actor:text-direction
The direction of the text inside a ClutterActor
.
Clutter.Actor:transform
Overrides the transformations of a ClutterActor
with a custom matrix.
Clutter.Actor:transform-set
Whether the ClutterActor:transform
property is set.
Clutter.Actor:translation-x
An additional translation applied along the X axis, relative
to the actor’s ClutterActor:pivot-point
.
Clutter.Actor:translation-y
An additional translation applied along the Y axis, relative
to the actor’s ClutterActor:pivot-point
.
Clutter.Actor:translation-z
An additional translation applied along the Z axis, relative
to the actor’s ClutterActor:pivot-point
.
Clutter.Actor:visible
Whether the actor is set to be visible or not.
Clutter.Actor:width
Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.
Clutter.Actor:x
X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
Clutter.Actor:x-align
The alignment of an actor on the X axis, if the actor has been given
extra space for its allocation. See also the ClutterActor:x-expand
property.
Clutter.Actor:x-expand
Whether a layout manager should assign more space to the actor on the X axis.
Clutter.Actor:y
Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
Clutter.Actor:y-align
The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.
Clutter.Actor:y-expand
Whether a layout manager should assign more space to the actor on the Y axis.
Clutter.Actor:z-position
The actor’s position on the Z axis, relative to the parent’s transformations.
Signals
Clutter.Stage::after-paint
The signal is emitted after the stage is painted, but before the results are displayed on the screen.0.
Clutter.Stage::gl-video-memory-purged
Signals that the underlying GL driver has had its texture memory purged so anything presently held in texture memory is now invalidated, and likely corrupt. It needs redrawing.
Clutter.Stage::prepare-frame
The signal is emitted after the stage is updated, before the stage is painted, even if it will not be painted.
Signals inherited from ClutterActor (29)
ClutterActor::button-press-event
The signal is emitted each time a mouse button
is pressed on actor
.
ClutterActor::button-release-event
The signal is emitted each time a mouse button
is released on actor
.
ClutterActor::captured-event
The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the ClutterStage
) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
ClutterActor::button-press-event
or
ClutterActor::button-release-event
) are emitted.
ClutterActor::child-added
The signal is emitted each time an actor
has been added to actor
.
ClutterActor::child-removed
The signal is emitted each time an actor
is removed from actor
.
ClutterActor::cloned
ClutterActor::decloned
ClutterActor::destroy
The signal notifies that all references held on the actor which emitted it should be released.
ClutterActor::enter-event
The signal is emitted when the pointer enters the actor
.
ClutterActor::event
The signal is emitted each time an event is received
by the actor
. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the ClutterStage
).
ClutterActor::hide
The signal is emitted when an actor is no longer rendered on the stage.
ClutterActor::key-focus-in
The signal is emitted when actor
receives key focus.
ClutterActor::key-focus-out
The signal is emitted when actor
loses key focus.
ClutterActor::key-press-event
The signal is emitted each time a keyboard button
is pressed while actor
has key focus (see clutter_stage_set_key_focus()).
ClutterActor::key-release-event
The signal is emitted each time a keyboard button
is released while actor
has key focus (see clutter_stage_set_key_focus()).
ClutterActor::leave-event
The signal is emitted when the pointer leaves the actor
.
ClutterActor::motion-event
The signal is emitted each time the mouse pointer is
moved over actor
.
ClutterActor::parent-set
This signal is emitted when the parent of the actor changes.
ClutterActor::pick
The signal is emitted each time an actor is being painted
in “pick mode”. The pick mode is used to identify the actor during
the event handling phase, or by clutter_stage_get_actor_at_pos()
.
deprecated: 1.12
ClutterActor::queue-relayout
The signal is emitted when clutter_actor_queue_relayout()
is called on an actor.
ClutterActor::realize
The signal is emitted each time an actor is being realized.
deprecated: 1.16
ClutterActor::resource-scale-changed
The signal is emitted when the resource scale
value returned by clutter_actor_get_resource_scale()
changes.
ClutterActor::scroll-event
The signal is emitted each time the mouse is
scrolled on actor
.
ClutterActor::show
The signal is emitted when an actor is visible and rendered on the stage.
ClutterActor::stage-views-changed
The signal is emitted when the position or size an actor is being painted at have changed so that it’s visible on different stage views.
ClutterActor::touch-event
The signal is emitted each time a touch begin/end/update/cancel event.
ClutterActor::transition-stopped
The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using clutter_timeline_stop()
, or it has been removed from the
transitions applied on actor
, using clutter_actor_remove_transition()
.
ClutterActor::transitions-completed
The signal is emitted once all transitions
involving actor
are complete.
ClutterActor::unrealize
The signal is emitted each time an actor is being unrealized.
deprecated: 1.16
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct ClutterStageClass {
void (* before_paint) (
ClutterStage* stage,
ClutterStageView* view,
ClutterFrame* frame
);
void (* paint_view) (
ClutterStage* stage,
ClutterStageView* view,
const MtkRegion* redraw_clip,
ClutterFrame* frame
);
}
The ClutterStageClass
structure contains only private data.
Class members
before_paint: void (* before_paint) ( ClutterStage* stage, ClutterStageView* view, ClutterFrame* frame )
No description available.
paint_view: void (* paint_view) ( ClutterStage* stage, ClutterStageView* view, const MtkRegion* redraw_clip, ClutterFrame* frame )
No description available.