Method
ClutterActorget_relative_transformation_matrix
Declaration [src]
void
clutter_actor_get_relative_transformation_matrix (
ClutterActor* self,
ClutterActor* ancestor,
graphene_matrix_t* matrix
)
Description [src]
This gets a transformation matrix
that will transform coordinates from the
coordinate space of self
into the coordinate space of ancestor
.
For example if you need a matrix that can transform the local actor
coordinates of self
into stage coordinates you would pass the actor’s stage
pointer as the ancestor
.
If you pass NULL
then the transformation will take you all the way through
to eye coordinates. This can be useful if you want to extract the entire
modelview transform that Clutter applies before applying the projection
transformation. If you want to explicitly set a modelview on a CoglFramebuffer
using cogl_set_modelview_matrix()
for example then you would want a matrix
that transforms into eye coordinates.
Note: This function explicitly initializes the given matrix
. If you just
want clutter to multiply a relative transformation with an existing matrix
you can use clutter_actor_apply_relative_transformation_matrix()
instead.
Parameters
ancestor
-
Type:
ClutterActor
The ancestor actor whose coordinate space you want to transform to or
NULL
if you want to transform all the way to eye coordinates.The argument can be NULL
.The data is owned by the caller of the method. matrix
-
Type:
graphene_matrix_t
A #graphene_matrix_t to store the transformation.
The argument will be set by the function. The returned data is owned by the instance.