Namespace
Cogl – 15
A Low Level GPU Graphics and Utilities API
Dependencies
GObject—2.0 | The base type system library |
Browse documentation | |
Graphene—1.0 | A thin layer of mathematical types for 3D libraries |
Browse documentation |
Classes
AtlasTexture |
Functions for managing textures in Cogl’s global set of texture atlases. |
Attribute | |
AttributeBuffer |
Functions for creating and manipulating attribute buffers. |
Bitmap |
Functions for loading images. |
Buffer |
Common buffer functions, including data upload APIs. |
Context |
The top level application context. |
Display |
Common aspects of a display pipeline. |
Framebuffer | |
FrameInfo |
Frame information. |
IndexBuffer |
Functions for creating and manipulating vertex indices. |
Indices |
Describe vertex indices stored in a |
MatrixStack |
Efficiently tracking many related transformations. |
Offscreen |
Functions for creating and manipulating offscreen framebuffers. |
Onscreen | |
OnscreenTemplate | |
ParamSpecColor |
A |
Pipeline |
Functions for creating and manipulating the GPU pipeline. |
PixelBuffer | |
Primitive |
Functions for creating, manipulating and drawing primitives. |
Program | |
Renderer |
Choosing a means to render. |
Scanout | |
Shader |
Functions for accessing the programmable GL pipeline. |
Snippet |
Functions for creating and manipulating shader snippets. |
SubTexture |
Functions for creating and manipulating sub-textures. |
Texture |
Functions for creating and manipulating textures. |
Texture2D |
Functions for creating and manipulating 2D textures. |
Texture2DSliced |
Functions for creating and manipulating 2D meta textures that may internally be comprised of multiple 2D textures with power-of-two sizes. |
Structs
Color |
A generic color definition. |
DepthState |
Functions for describing the depth testing state of your GPU. |
DmaBufHandle |
An opaque type that tracks the lifetime of a DMA buffer fd. Release with cogl_dma_buf_handle_free(). |
FramebufferDriverConfig | |
FrameClosure |
An opaque type that tracks a |
MatrixEntry |
Represents a single immutable transformation that was retrieved
from a |
OnscreenDirtyInfo |
A structure passed to callbacks registered using cogl_onscreen_add_dirty_callback(). The members describe a rectangle within the onscreen buffer that should be redrawn. |
TimestampQuery | |
VertexP2 |
A convenience vertex definition that can be used with cogl_primitive_new_p2(). |
VertexP2C4 |
A convenience vertex definition that can be used with cogl_primitive_new_p2c4(). |
VertexP2T2 |
A convenience vertex definition that can be used with cogl_primitive_new_p2t2(). |
VertexP2T2C4 |
A convenience vertex definition that can be used with cogl_primitive_new_p3t2c4(). |
VertexP3 |
A convenience vertex definition that can be used with cogl_primitive_new_p3(). |
VertexP3C4 |
A convenience vertex definition that can be used with cogl_primitive_new_p3c4(). |
VertexP3T2 |
A convenience vertex definition that can be used with cogl_primitive_new_p3t2(). |
VertexP3T2C4 |
A convenience vertex definition that can be used with cogl_primitive_new_p3t2c4(). |
Enumerations
AttributeType |
Data types for the components of a vertex attribute. |
BitmapError |
Error codes that can be thrown when performing bitmap operations. |
BlendStringError |
Error enumeration for the blend strings parser. |
BufferBindTarget | |
BufferError |
Error enumeration for |
BufferUpdateHint |
The update hint on a buffer allows the user to give some detail on how often the buffer data is going to be updated. |
DepthTestFunction |
When using depth testing one of these functions is used to compare the depth of an incoming fragment against the depth value currently stored in the depth buffer. The function is changed using cogl_depth_state_set_test_function(). |
Driver |
Identifiers for underlying hardware drivers that may be used by Cogl for rendering. |
FeatureID |
All the capabilities that can vary between different GPUs supported
by Cogl. Applications that depend on any of these features should explicitly
check for them using |
FilterReturn |
Return values for the |
FramebufferError | |
FrameEvent |
Identifiers that are passed to |
GraphicsResetStatus |
All the error values that might be returned by cogl_get_graphics_reset_status(). Each value’s meaning corresponds to the similarly named value defined in the ARB_robustness and NV_robustness_video_memory_purge extensions. |
IndicesType |
You should aim to use the smallest data type that gives you enough range, since it reduces the size of your index array and can help reduce the demand on memory bandwidth. |
PipelineAlphaFunc |
Alpha testing happens before blending primitives with the framebuffer and
gives an opportunity to discard fragments based on a comparison with the
incoming alpha value and a reference alpha value. The |
PipelineCullFaceMode |
Specifies which faces should be culled. This can be set on a pipeline using cogl_pipeline_set_cull_face_mode(). |
PipelineFilter |
Texture filtering is used whenever the current pixel maps either to more than one texture element (texel) or less than one. These filter enums correspond to different strategies used to come up with a pixel color, by possibly referring to multiple neighbouring texels and taking a weighted average or simply using the nearest texel. |
PipelineWrapMode |
The wrap mode specifies what happens when texture coordinates
outside the range 0→1 are used. Note that if the filter mode is
anything but |
PixelFormat |
Pixel formats used by Cogl. For the formats with a byte per
component, the order of the components specify the order in
increasing memory addresses. So for example
|
RendererError | |
ScanoutError | |
ShaderType |
Types of shaders. |
SnippetHook |
|
SystemError |
Error enumeration for Cogl. |
TextureComponents |
See cogl_texture_set_components(). |
TextureError |
Error codes that can be thrown when allocating textures. |
VerticesMode |
Different ways of interpreting vertices when drawing. |
Winding |
Enum used to represent the two directions of rotation. This can be used to set the front face for culling by calling cogl_pipeline_set_front_face_winding(). |
WinsysFeature | |
WinsysID |
Identifies specific window system backends that Cogl supports. |
Bitfields
BufferAccess |
The access hints for |
BufferBit |
Types of auxiliary buffers. |
BufferMapHint |
Hints to Cogl about how you are planning to modify the data once it is mapped. |
EglImageFlags | |
ReadPixelsFlags |
Flags for cogl_framebuffer_read_pixels_into_bitmap(). |
RendererConstraint |
These constraint flags are hard-coded features of the different renderer backends. Sometimes a platform may support multiple rendering options which Cogl will usually choose from automatically. Some of these features are important to higher level applications and frameworks though, such as whether a renderer is X11 based because an application might only support X11 based input handling. An application might also need to ensure EGL is used internally too if they depend on access to an EGLDisplay for some purpose. |
Callbacks
FrameCallback |
Is a callback that can be registered via
|
MetaTextureCallback |
A callback used with |
PipelineLayerCallback |
The callback prototype used with |
PrimitiveAttributeCallback |
The callback prototype used with |
XlibFilterFunc |
Functions
blend_string_error_quark | |
blit_framebuffer |
|
create_program |
Create a new cogl program object that can be used to replace parts of the GL rendering pipeline with custom code. deprecated: 1.16 |
create_shader |
Create a new shader handle, use deprecated: 1.16 |
get_graphics_reset_status |
Returns the graphics reset status as reported by GetGraphicsResetStatusARB defined in the ARB_robustness extension. |
get_rectangle_indices | |
glib_renderer_source_new |
Creates a |
glib_source_new |
Creates a |
graphene_matrix_project_point |
Transforms a point whose position is given and returned as four float components. |
graphene_matrix_project_points |
Projects an array of input points and writes the result to another array of output points. The input points can either have 2, 3 or 4 components each. The output points always have 4 components (known as homogeneous coordinates). The output array can simply point to the input array to do the transform in-place. |
graphene_matrix_transform_points |
Transforms an array of input points and writes the result to another array of output points. The input points can either have 2 or 3 components each. The output points always have 3 components. The output array can simply point to the input array to do the transform in-place. |
meta_texture_foreach_in_region |
Allows you to manually iterate the low-level textures that define a
given region of a high-level |
param_spec_color |
Creates a |
set_tracing_disabled_on_thread | |
set_tracing_enabled_on_thread | |
start_tracing_with_fd | |
start_tracing_with_path | |
stop_tracing | |
value_get_color | |
value_set_color | |
xlib_renderer_add_filter |
Adds a callback function that will receive all native events. The
function can stop further processing of the event by return
|
xlib_renderer_handle_event |
This function processes a single event; it can be used to hook into external event retrieval (for example that done by Clutter or GDK). |
xlib_renderer_remove_filter |
Removes a callback that was previously added with cogl_xlib_renderer_add_filter(). |
xlib_renderer_set_foreign_display |
Sets a foreign Xlib display that Cogl will use for and Xlib based winsys backend. |
Function Macros
ATLAS_TEXTURE_CONST | |
ATTRIBUTE_BUFFER_CONST | |
BUFFER_CONST | |
COLOR_INIT |
A macro that initializes a |
DEPRECATED_FOR | |
INDEX_BUFFER_CONST | |
PIPELINE_CONST | |
PIXEL_BUFFER_CONST | |
PIXEL_FORMAT_CAN_HAVE_PREMULT | |
PRIVATE | |
SUB_TEXTURE_CONST | |
TEXTURE_2D_CONST | |
TEXTURE_2D_SLICED_CONST | |
TEXTURE_CONST | |
TRACE_BEGIN_ANCHORED | |
TRACE_BEGIN_SCOPED | |
TRACE_DESCRIBE | |
TRACE_END | |
TRACE_MESSAGE | |
TRACE_SCOPED_ANCHOR | |
UNAVAILABLE | |
VALUE_HOLDS_COLOR |
Evaluates to |
Constants
A_BIT | |
AFIRST_BIT | |
BGR_BIT | |
DEPTH_BIT | |
PIXEL_FORMAT_MAX_PLANES |
The maximum number of planes of a pixel format (see also cogl_pixel_format_get_planes()). |
PREMULT_BIT | |
STENCIL_BIT | |
TEXTURE_MAX_WASTE |