Class

CoglOffscreen

Description [src]

final class Cogl.Offscreen : Cogl.Framebuffer
{
  /* No available fields */
}

Functions for creating and manipulating offscreen framebuffers.

Hierarchy

hierarchy this CoglOffscreen ancestor_0 CoglFramebuffer ancestor_0--this ancestor_1 GObject ancestor_1--ancestor_0

Constructors

cogl_offscreen_new_with_texture

This creates an offscreen framebuffer object using the given texture as the primary color buffer. It doesn’t just initialize the contents of the offscreen buffer with the texture; they are tightly bound so that drawing to the offscreen buffer effectively updates the contents of the given texture. You don’t need to destroy the offscreen buffer before you can use the texture again.

Instance methods

cogl_offscreen_get_texture
No description available.

Methods inherited from CoglFramebuffer (49)

Please see CoglFramebuffer for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Properties inherited from CoglFramebuffer (4)
Cogl.Framebuffer:context
No description available.

Cogl.Framebuffer:driver-config
No description available.

Cogl.Framebuffer:height
No description available.

Cogl.Framebuffer:width
No description available.

Signals

Signals inherited from CoglFramebuffer (1)
CoglFramebuffer::destroy
No description available.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct CoglOffscreenClass {
  CoglFramebufferClass parent_class;
  
}

No description available.

Class members
parent_class: CoglFramebufferClass

No description available.