Class
CoglOffscreen
Description [src]
final class Cogl.Offscreen : Cogl.Framebuffer
{
/* No available fields */
}
Functions for creating and manipulating offscreen framebuffers.
Constructors
cogl_offscreen_new_with_texture
This creates an offscreen framebuffer object using the given
texture
as the primary color buffer. It doesn’t just initialize
the contents of the offscreen buffer with the texture
; they are
tightly bound so that drawing to the offscreen buffer effectively
updates the contents of the given texture. You don’t need to
destroy the offscreen buffer before you can use the texture
again.
Instance methods
Methods inherited from CoglFramebuffer (49)
Please see CoglFramebuffer for a full list of methods.
Properties
Properties inherited from CoglFramebuffer (4)
Cogl.Framebuffer:context
No description available.
Cogl.Framebuffer:driver-config
No description available.
Cogl.Framebuffer:height
No description available.
Cogl.Framebuffer:width
No description available.
Signals
Signals inherited from CoglFramebuffer (1)
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.