Class

CoglPrimitive

Description [src]

final class Cogl.Primitive : GObject.Object
{
  /* No available fields */
}

Functions for creating, manipulating and drawing primitives.

Hierarchy

hierarchy this CoglPrimitive ancestor_0 GObject ancestor_0--this

Ancestors

Constructors

cogl_primitive_new

Combines a set of CoglAttributes with a specific draw mode and defines a vertex count so a CoglPrimitive object can be retained and drawn later with no addition information required.

cogl_primitive_new_p2

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position attribute with a CoglAttribute and upload your data.

cogl_primitive_new_p2c4

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position and color attributes with CoglAttributes and upload your data.

cogl_primitive_new_p2t2

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position and texture coordinate attributes with CoglAttributes and upload your data.

cogl_primitive_new_p2t2c4

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position, texture coordinate and color attributes with CoglAttributes and upload your data.

cogl_primitive_new_p3

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position attribute with a CoglAttribute and upload your data.

cogl_primitive_new_p3c4

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position and color attributes with CoglAttributes and upload your data.

cogl_primitive_new_p3t2

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position and texture coordinate attributes with CoglAttributes and upload your data.

cogl_primitive_new_p3t2c4

Provides a convenient way to describe a primitive, such as a single triangle strip or a triangle fan, that will internally allocate the necessary CoglAttributeBuffer storage, describe the position, texture coordinate and color attributes with CoglAttributes and upload your data.

cogl_primitive_new_with_attributes

Combines a set of CoglAttributes with a specific draw mode and defines a vertex count so a CoglPrimitive object can be retained and drawn later with no addition information required.

Instance methods

cogl_primitive_copy

Makes a copy of an existing CoglPrimitive. Note that the primitive is a shallow copy which means it will use the same attributes and attribute buffers as the original primitive.

cogl_primitive_draw

Draws the given primitive geometry to the specified destination framebuffer using the graphics processing state described by pipeline.

cogl_primitive_foreach_attribute

Iterates all the attributes of the given CoglPrimitive.

cogl_primitive_get_first_vertex
No description available.

cogl_primitive_get_indices
No description available.

cogl_primitive_get_mode
No description available.

cogl_primitive_get_n_vertices

Queries the number of vertices to read when drawing the given primitive. Usually this value is implicitly set when associating vertex data or indices with a CoglPrimitive.

cogl_primitive_set_first_vertex
No description available.

cogl_primitive_set_indices

Associates a sequence of CoglIndices with the given primitive.

cogl_primitive_set_mode
No description available.

cogl_primitive_set_n_vertices

Specifies how many vertices should be read when drawing the given primitive.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Signals

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct CoglPrimitiveClass {
  GObjectClass parent_class;
  
}

No description available.

Class members
parent_class: GObjectClass

No description available.