Method

CoglPipelineset_uniform_int

Declaration [src]

void
cogl_pipeline_set_uniform_int (
  CoglPipeline* pipeline,
  int uniform_location,
  int n_components,
  int count,
  const int* value
)

Description [src]

Sets new values for the uniform at uniform_location. If this pipeline has a user program attached and is later used as a source for drawing, the given values will be assigned to the uniform which can be accessed from the shader’s source. The value for uniform_location should be retrieved from the string name of the uniform by calling cogl_pipeline_get_uniform_location().

This function can be used to set any integer type uniform, including int arrays and int vectors. For example, to set a single ivec4 uniform you would use 4 for n_components and 1 for count. To set an array of 8 int values, you could use 1 for n_components and 8 for count.

Parameters

uniform_location

Type: int

The uniform’s location identifier.

n_components

Type: int

The number of components in the corresponding uniform’s type.

count

Type: int

The number of values to set.

value

Type: const int*

Pointer to the new values to set.

The data is owned by the caller of the method.