Method
CoglPipelineset_uniform_int
Declaration [src]
void
cogl_pipeline_set_uniform_int (
CoglPipeline* pipeline,
int uniform_location,
int n_components,
int count,
const int* value
)
Description [src]
Sets new values for the uniform at uniform_location
. If this
pipeline has a user program attached and is later used as a source
for drawing, the given values will be assigned to the uniform which
can be accessed from the shader’s source. The value for
uniform_location
should be retrieved from the string name of the
uniform by calling cogl_pipeline_get_uniform_location().
This function can be used to set any integer type uniform,
including int arrays and int vectors. For example, to set a single
ivec4 uniform you would use 4 for n_components
and 1 for
count
. To set an array of 8 int values, you could use 1 for
n_components
and 8 for count
.
Parameters
uniform_location
-
Type:
int
The uniform’s location identifier.
n_components
-
Type:
int
The number of components in the corresponding uniform’s type.
count
-
Type:
int
The number of values to set.
value
-
Type:
const int*
Pointer to the new values to set.
The data is owned by the caller of the method.