Method

CoglPipelineget_uniform_location

Declaration [src]

int
cogl_pipeline_get_uniform_location (
  CoglPipeline* pipeline,
  const char* uniform_name
)

Description [src]

This is used to get an integer representing the uniform with the name uniform_name. The integer can be passed to functions such as cogl_pipeline_set_uniform_1f() to set the value of a uniform.

This function will always return a valid integer. Ie, unlike OpenGL, it does not return -1 if the uniform is not available in this pipeline so it can not be used to test whether uniforms are present. It is not necessary to set the program on the pipeline before calling this function.

Parameters

uniform_name

Type: const char*

The name of a uniform.

The data is owned by the caller of the method.
The value is a NUL terminated UTF-8 string.

Return value

Type: int

A integer representing the location of the given uniform.