Method
CoglPipelineset_uniform_1i
Declaration [src]
void
cogl_pipeline_set_uniform_1i (
CoglPipeline* pipeline,
int uniform_location,
int value
)
Description [src]
Sets a new value for the uniform at uniform_location
. If this
pipeline has a user program attached and is later used as a source
for drawing, the given value will be assigned to the uniform which
can be accessed from the shader’s source. The value for
uniform_location
should be retrieved from the string name of the
uniform by calling cogl_pipeline_get_uniform_location().
This function should be used to set uniforms that are of type int. It can also be used to set a single member of a int array uniform or a sampler uniform.