Class
ClutterLayerNode
Constructors
clutter_layer_node_new_to_framebuffer
Creates a new ClutterLayerNode
that will redirect drawing at
framebuffer
. It will then use pipeline
to paint the stored operations.
Instance methods
Methods inherited from ClutterPaintNode (13)
clutter_paint_node_add_child
Adds child
to the list of children of node
.
clutter_paint_node_add_multitexture_rectangle
Adds a rectangle region to the node
, with multitexture coordinates.
clutter_paint_node_add_primitive
Adds a region described by a Cogl primitive to the node
.
clutter_paint_node_add_rectangle
Adds a rectangle region to the node
, as described by the
passed rect
.
clutter_paint_node_add_rectangles
Adds a series of rectangles to node
.
clutter_paint_node_add_texture_rectangle
Adds a rectangle region to the node
, with texture coordinates.
clutter_paint_node_add_texture_rectangles
Adds a series of rectangles to node
.
clutter_paint_node_get_framebuffer
Retrieves the CoglFramebuffer
that node
will draw
into. If node
doesn’t specify a custom framebuffer,
the first ancestor with a custom framebuffer will be used.
clutter_paint_node_paint
Paints the node
using the class implementation, traversing
its children, if any.
clutter_paint_node_ref
Acquires a reference on node
.
clutter_paint_node_set_name
Sets a user-readable name
for node
.
clutter_paint_node_set_static_name
Like clutter_paint_node_set_name()
but uses a static or interned string
containing the name.
clutter_paint_node_unref
Releases a reference on node
.