Class

ClutterKeyframeTransition

Description [src]

class Clutter.KeyframeTransition : Clutter.PropertyTransition
{
  /* No available fields */
}

Keyframe property transition

ClutterKeyframeTransition allows animating a property by defining “key frames”: values at a normalized position on the transition duration.

The ClutterKeyframeTransition interpolates the value of the property to which it’s bound across these key values.

Setting up a ClutterKeyframeTransition means providing the times, values, and easing modes between these key frames, for instance:

  ClutterTransition *keyframe;

  keyframe = clutter_keyframe_transition_new ("opacity");
  clutter_transition_set_from (keyframe, G_TYPE_UINT, 255);
  clutter_transition_set_to (keyframe, G_TYPE_UINT, 0);
  clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (keyframe),
                                   G_TYPE_UINT,
                                   1, /* number of key frames */
                                   0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC);

The example above sets up a keyframe transition for the ClutterActor:opacity property of a ClutterActor; the transition starts and sets the value of the property to fully transparent; between the start of the transition and its mid point, it will animate the property to half opacity, using an easy in/easy out progress. Once the transition reaches the mid point, it will linearly fade the actor out until it reaches the end of the transition.

The ClutterKeyframeTransition will add an implicit key frame between the last and the 1.0 value, to interpolate to the final value of the transition’s interval..

Hierarchy

hierarchy this ClutterKeyframeTransition ancestor_0 ClutterPropertyTransition ancestor_0--this ancestor_1 ClutterTransition ancestor_1--ancestor_0 ancestor_2 ClutterTimeline ancestor_2--ancestor_1 ancestor_3 GObject ancestor_3--ancestor_2

Constructors

clutter_keyframe_transition_new

Creates a new ClutterKeyframeTransition for property_name.

Instance methods

clutter_keyframe_transition_clear

Removes all key frames from transition.

clutter_keyframe_transition_get_key_frame

Retrieves the details of the key frame at index_ inside transition.

clutter_keyframe_transition_get_n_key_frames

Retrieves the number of key frames inside transition.

clutter_keyframe_transition_set

Sets the key frames of the transition.

clutter_keyframe_transition_set_key_frame

Sets the details of the key frame at index_ inside transition.

clutter_keyframe_transition_set_key_frames

Sets the keys for each key frame inside transition.

clutter_keyframe_transition_set_modes

Sets the easing modes for each key frame inside transition.

clutter_keyframe_transition_set_values

Sets the values for each key frame inside transition.

Methods inherited from ClutterPropertyTransition (2)
clutter_property_transition_get_property_name

Retrieves the value of the ClutterPropertyTransition:property-name property.

clutter_property_transition_set_property_name

Sets the ClutterPropertyTransition:property-name property of transition.

Methods inherited from ClutterTransition (10)
clutter_transition_get_animatable

Retrieves the ClutterAnimatable set using clutter_transition_set_animatable().

clutter_transition_get_interval

Retrieves the interval set using clutter_transition_set_interval().

clutter_transition_get_remove_on_complete

Retrieves the value of the ClutterTransition:remove-on-complete property.

clutter_transition_set_animatable

Sets the ClutterTransition:animatable property.

clutter_transition_set_from

Sets the initial value of the transition.

clutter_transition_set_from_value

Sets the initial value of the transition.

clutter_transition_set_interval

Sets the ClutterTransition:interval property using interval.

clutter_transition_set_remove_on_complete

Sets whether transition should be detached from the ClutterAnimatable set using clutter_transition_set_animatable() when the ClutterTimeline::completed signal is emitted.

clutter_transition_set_to

Sets the final value of the transition.

clutter_transition_set_to_value

Sets the final value of the transition.

Methods inherited from ClutterTimeline (39)

Please see ClutterTimeline for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Properties inherited from ClutterPropertyTransition (1)
Clutter.PropertyTransition:property-name

The name of the property of a ClutterAnimatable to animate.

Properties inherited from ClutterTransition (3)
Clutter.Transition:animatable

The ClutterAnimatable instance currently being animated.

Clutter.Transition:interval

The ClutterInterval used to describe the initial and final states of the transition.

Clutter.Transition:remove-on-complete

Whether the ClutterTransition should be automatically detached from the ClutterTransition:animatable instance whenever the ClutterTimeline::stopped signal is emitted.

Properties inherited from ClutterTimeline (8)
Clutter.Timeline:actor
No description available.

Clutter.Timeline:auto-reverse

If the direction of the timeline should be automatically reversed when reaching the end.

Clutter.Timeline:delay

A delay, in milliseconds, that should be observed by the timeline before actually starting.

Clutter.Timeline:direction

The direction of the timeline, either CLUTTER_TIMELINE_FORWARD or CLUTTER_TIMELINE_BACKWARD.

Clutter.Timeline:duration

Duration of the timeline in milliseconds, depending on the ClutterTimeline:frame-clock value.

Clutter.Timeline:frame-clock

The frame clock driving the timeline.

Clutter.Timeline:progress-mode

Controls the way a ClutterTimeline computes the normalized progress.

Clutter.Timeline:repeat-count

Defines how many times the timeline should repeat.

Signals

Signals inherited from ClutterTimeline (6)
ClutterTimeline::completed

The signal is emitted when the timeline’s elapsed time reaches the value of the ClutterTimeline:duration property.

ClutterTimeline::marker-reached

The signal is emitted each time a timeline reaches a marker set with clutter_timeline_add_marker_at_time().

ClutterTimeline::new-frame

The signal is emitted for each timeline running timeline before a new frame is drawn to give animations a chance to update the scene.

ClutterTimeline::paused

The signal is emitted when clutter_timeline_pause() is invoked.

ClutterTimeline::started

The signal is emitted when the timeline starts its run. This might be as soon as clutter_timeline_start() is invoked or after the delay set in the ClutterTimeline:delay property has expired.

ClutterTimeline::stopped

The signal is emitted when the timeline has been stopped, either because clutter_timeline_stop() has been called, or because it has been exhausted.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct ClutterKeyframeTransitionClass {
  /* no available fields */
}

The ClutterKeyframeTransitionClass structure contains only private data.