Class
ClutterDeformEffect
Description [src]
abstract class Clutter.DeformEffect : Clutter.OffscreenEffect
{
/* No available fields */
}
A base class for effects deforming the geometry of an actor
ClutterDeformEffect
is an abstract class providing all the plumbing
for creating effects that result in the deformation of an actor’s geometry.
ClutterDeformEffect
uses offscreen buffers to render the contents of
a ClutterActor
and then the Cogl vertex buffers API to submit the
geometry to the GPU.
Implementing ClutterDeformEffect
Sub-classes of ClutterDeformEffect
should override the
Clutter.DeformEffectClass.deform_vertex
virtual function; this function
is called on every vertex that needs to be deformed by the effect.
Each passed vertex is an in-out parameter that initially contains the
position of the vertex and should be modified according to a specific
deformation algorithm.
Instance methods
clutter_deform_effect_get_n_tiles
Retrieves the number of horizontal and vertical tiles used to sub-divide the actor’s geometry during the effect.
clutter_deform_effect_invalidate
Invalidates the effect
‘s vertices and, if it is associated
to an actor, it will queue a redraw.
clutter_deform_effect_set_back_pipeline
Sets the pipeline that should be used when drawing the back face of the actor during a deformation.
clutter_deform_effect_set_n_tiles
Sets the number of horizontal and vertical tiles to be used when applying the effect.
Methods inherited from ClutterOffscreenEffect (5)
clutter_offscreen_effect_create_texture
Calls the Clutter.OffscreenEffectClass.create_texture
virtual function of the effect
.
clutter_offscreen_effect_get_pipeline
Retrieves the pipeline used as a render target for the offscreen
buffer created by effect
.
clutter_offscreen_effect_get_target_size
Retrieves the size of the offscreen buffer used by effect
to
paint the actor to which it has been applied.
clutter_offscreen_effect_get_texture
Retrieves the texture used as a render target for the offscreen
buffer created by effect
.
clutter_offscreen_effect_paint_target
Calls the Clutter.OffscreenEffectClass.paint_target
virtual function of the effect
.
Methods inherited from ClutterEffect (1)
clutter_effect_queue_repaint
Queues a repaint of the effect. The effect can detect when the ‘paint’
method is called as a result of this function because it will not
have the CLUTTER_EFFECT_PAINT_ACTOR_DIRTY
flag set. In that case the
effect is free to assume that the actor has not changed its
appearance since the last time it was painted so it doesn’t need to
call clutter_actor_continue_paint()
if it can draw a cached
image. This is mostly intended for effects that are using a
%CoglOffscreen to redirect the actor (such as
%ClutterOffscreenEffect). In that case the effect can save a bit of
rendering time by painting the cached texture without causing the
entire actor to be painted.
Methods inherited from ClutterActorMeta (5)
clutter_actor_meta_get_actor
Retrieves a pointer to the ClutterActor
that owns meta
.
clutter_actor_meta_get_enabled
Retrieves whether meta
is enabled.
clutter_actor_meta_get_name
Retrieves the name set using clutter_actor_meta_set_name()
.
clutter_actor_meta_set_enabled
Sets whether meta
should be enabled or not.
clutter_actor_meta_set_name
Sets the name of meta
.
Properties
Clutter.DeformEffect:back-pipeline
A pipeline to be used when painting the back of the actor to which this effect has been applied.
Clutter.DeformEffect:x-tiles
The number of horizontal tiles. The bigger the number, the smaller the tiles.
Clutter.DeformEffect:y-tiles
The number of vertical tiles. The bigger the number, the smaller the tiles.
Properties inherited from ClutterActorMeta (3)
Clutter.ActorMeta:actor
The ClutterActor
attached to the ClutterActorMeta
instance.
Clutter.ActorMeta:enabled
Whether or not the ClutterActorMeta
is enabled.
Clutter.ActorMeta:name
The unique name to access the ClutterActorMeta
.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct ClutterDeformEffectClass {
void (* deform_vertex) (
ClutterDeformEffect* effect,
gfloat width,
gfloat height,
ClutterTextureVertex* vertex
);
}
The ClutterDeformEffectClass
structure contains
only private data.
Class members
deform_vertex: void (* deform_vertex) ( ClutterDeformEffect* effect, gfloat width, gfloat height, ClutterTextureVertex* vertex )
Virtual function; sub-classes should override this function to compute the deformation of each vertex.
Virtual methods
Clutter.DeformEffectClass.deform_vertex
Virtual function; sub-classes should override this function to compute the deformation of each vertex.