Method
CoglFramebufferrotate
Declaration [src]
void
cogl_framebuffer_rotate (
CoglFramebuffer* framebuffer,
float angle,
float x,
float y,
float z
)
Description [src]
Multiplies the current model-view matrix by one that rotates the
model around the axis-vector specified by x
, y
and z
. The
rotation follows the right-hand thumb rule so for example rotating
by 10 degrees about the axis-vector (0, 0, 1) causes a small
counter-clockwise rotation.