Method

CoglFramebufferrotate

Declaration [src]

void
cogl_framebuffer_rotate (
  CoglFramebuffer* framebuffer,
  float angle,
  float x,
  float y,
  float z
)

Description [src]

Multiplies the current model-view matrix by one that rotates the model around the axis-vector specified by x, y and z. The rotation follows the right-hand thumb rule so for example rotating by 10 degrees about the axis-vector (0, 0, 1) causes a small counter-clockwise rotation.

Parameters

angle

Type: float

Angle in degrees to rotate.

x

Type: float

X-component of vertex to rotate around.

y

Type: float

Y-component of vertex to rotate around.

z

Type: float

Z-component of vertex to rotate around.