Method
CoglFramebufferperspective
Declaration [src]
void
cogl_framebuffer_perspective (
CoglFramebuffer* framebuffer,
float fov_y,
float aspect,
float z_near,
float z_far
)
Description [src]
Replaces the current projection matrix with a perspective matrix based on the provided values.
You should be careful not to have to great a z_far
/ z_near
ratio since that will reduce the effectiveness of depth testing
since there won’t be enough precision to identify the depth of
objects near to each other.
Parameters
fov_y
-
Type:
float
Vertical field of view angle in degrees.
aspect
-
Type:
float
The (width over height) aspect ratio for display.
z_near
-
Type:
float
The distance to the near clipping plane (Must be positive, and must not be 0).
z_far
-
Type:
float
The distance to the far clipping plane (Must be positive).