Enumeration
MetaMultiTextureFormat
Description [src]
A representation for complex pixel formats
Some pixel formats that are used in the wild are a bit more complex than just ARGB and all its variants. For example: a component might be put in a different plane (i.e. at a different place in memory). Another example are formats that use Y, U, and V components rather than RGB; if we composite them onto an RGBA framebuffer, we have to make sure for example that these get converted to the right color format first (using e.g. a shader).
Members
-
META_MULTI_TEXTURE_FORMAT_INVALID
-
Invalid value.
- Value:
0
- Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_SIMPLE
-
Any format supported by Cogl (see
CoglPixelFormat
).- Value:
1
- Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_YUYV
-
YUYV, 32 bits, 16 bpc (Y), 8 bpc (U & V).
- Value:
2
- Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_NV12
-
2 planes: 1 Y-plane, 1 UV-plane (2x2 subsampled).
- Value:
3
- Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_P010
-
No description available.
- Value:
4
- Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_YUV420
-
3 planes: 1 Y-plane, 1 U-plane (2x2 subsampled), 1 V-plane (2x2 subsampled).
- Value:
5
- Available since: 16
- Value: