Class

MetaBackgroundGroup

Description [src]

class Meta.BackgroundGroup : Clutter.Actor
  implements Atk.ImplementorIface, Clutter.Animatable {
  /* No available fields */
}

Container for background actors

This class is a subclass of ClutterActor with special handling for MetaBackgroundActor/MetaBackgroundGroup when painting children. It makes sure to only draw the parts of the backgrounds not occluded by opaque windows.

See MetaWindowGroup for more information behind the motivation, and details on implementation.

Hierarchy

hierarchy this MetaBackgroundGroup implements_0 AtkImplementorIface this--implements_0 implements_1 ClutterAnimatable this--implements_1 ancestor_0 ClutterActor ancestor_0--this ancestor_1 GInitiallyUnowned ancestor_1--ancestor_0 ancestor_2 GObject ancestor_2--ancestor_1

Constructors

meta_background_group_new
No description available.

Instance methods

Methods inherited from ClutterActor (219)

Please see ClutterActor for a full list of methods.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Methods inherited from ClutterAnimatable (5)
clutter_animatable_find_property

Finds the GParamSpec for property_name.

clutter_animatable_get_actor

Get animated actor.

clutter_animatable_get_initial_state

Retrieves the current state of property_name and sets value with it.

clutter_animatable_interpolate_value

Asks a ClutterAnimatable implementation to interpolate a a named property between the initial and final values of a ClutterInterval, using progress as the interpolation value, and store the result inside value.

clutter_animatable_set_final_state

Sets the current state of property_name to value.

Properties

Properties inherited from ClutterActor (71)
Clutter.Actor:actions

Adds a ClutterAction to the actor.

Clutter.Actor:allocation

The allocation for the actor, in pixels.

Clutter.Actor:background-color

Paints a solid fill of the actor’s allocation using the specified color.

Clutter.Actor:background-color-set

Whether the ClutterActor:background-color property has been set.

Clutter.Actor:child-transform

Applies a transformation matrix on each child of an actor.

Clutter.Actor:child-transform-set

Whether the ClutterActor:child-transform property is set.

Clutter.Actor:clip-rect

The visible region of the actor, in actor-relative coordinates, expressed as a #graphene_rect_t.

Clutter.Actor:clip-to-allocation

Whether the clip region should track the allocated area of the actor.

Clutter.Actor:color-state

The ClutterColorState contains the properties like colorspace for each actors.

Clutter.Actor:constraints

Adds a ClutterConstraint to the actor.

Clutter.Actor:content

The ClutterContent implementation that controls the content of the actor.

Clutter.Actor:content-box

The bounding box for the ClutterContent used by the actor.

Clutter.Actor:content-gravity

The alignment that should be honoured by the ClutterContent set with the ClutterActor:content property.

Clutter.Actor:content-repeat

The repeat policy for the actor’s ClutterActor:content.

Clutter.Actor:effect

Adds ClutterEffect to the list of effects be applied on a ClutterActor.

Clutter.Actor:first-child

The actor’s first child.

Clutter.Actor:fixed-position-set

This flag controls whether the ClutterActor:fixed-x and ClutterActor:fixed-y properties are used.

Clutter.Actor:fixed-x

The fixed X position of the actor in pixels.

Clutter.Actor:fixed-y

The fixed Y position of the actor in pixels.

Clutter.Actor:has-clip

Whether the actor has the ClutterActor:clip-rect property set or not.

Clutter.Actor:has-pointer

Whether the actor contains the pointer of a ClutterInputDevice or not.

Clutter.Actor:height

Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.

Clutter.Actor:last-child

The actor’s last child.

Clutter.Actor:layout-manager

A delegate object for controlling the layout of the children of an actor.

Clutter.Actor:magnification-filter
No description available.
Clutter.Actor:mapped

Whether the actor is mapped (will be painted when the stage to which it belongs is mapped)

Clutter.Actor:margin-bottom

The margin (in pixels) from the bottom of the actor.

Clutter.Actor:margin-left

The margin (in pixels) from the left of the actor.

Clutter.Actor:margin-right

The margin (in pixels) from the right of the actor.

Clutter.Actor:margin-top

The margin (in pixels) from the top of the actor.

Clutter.Actor:min-height

A forced minimum height request for the actor, in pixels.

Clutter.Actor:min-height-set

This flag controls whether the ClutterActor:min-height property is used.

Clutter.Actor:min-width

A forced minimum width request for the actor, in pixels.

Clutter.Actor:min-width-set

This flag controls whether the ClutterActor:min-width property is used.

Clutter.Actor:minification-filter
No description available.
Clutter.Actor:name

The name of the actor.

Clutter.Actor:natural-height

A forced natural height request for the actor, in pixels.

Clutter.Actor:natural-height-set

This flag controls whether the ClutterActor:natural-height property is used.

Clutter.Actor:natural-width

A forced natural width request for the actor, in pixels.

Clutter.Actor:natural-width-set

This flag controls whether the ClutterActor:natural-width property is used.

Clutter.Actor:offscreen-redirect

Determines the conditions in which the actor will be redirected to an offscreen framebuffer while being painted. For example this can be used to cache an actor in a framebuffer or for improved handling of transparent actors. See clutter_actor_set_offscreen_redirect() for details.

Clutter.Actor:opacity

Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque)

Clutter.Actor:pivot-point

The point around which the scaling and rotation transformations occur.

Clutter.Actor:pivot-point-z

The Z component of the ClutterActor:pivot-point, expressed as a value along the Z axis.

Clutter.Actor:position

The position of the origin of the actor.

Clutter.Actor:reactive

Whether the actor is reactive to events or not.

Clutter.Actor:realized

Whether the actor has been realized.

Clutter.Actor:request-mode

Request mode for the ClutterActor. The request mode determines the type of geometry management used by the actor, either height for width (the default) or width for height.

Clutter.Actor:rotation-angle-x

The rotation angle on the X axis.

Clutter.Actor:rotation-angle-y

The rotation angle on the Y axis.

Clutter.Actor:rotation-angle-z

The rotation angle on the Z axis.

Clutter.Actor:scale-x

The horizontal scale of the actor.

Clutter.Actor:scale-y

The vertical scale of the actor.

Clutter.Actor:scale-z

The scale factor of the actor along the Z axis.

Clutter.Actor:show-on-set-parent

If TRUE, the actor is automatically shown when parented.

Clutter.Actor:size

The size of the actor.

Clutter.Actor:text-direction

The direction of the text inside a ClutterActor.

Clutter.Actor:transform

Overrides the transformations of a ClutterActor with a custom matrix.

Clutter.Actor:transform-set

Whether the ClutterActor:transform property is set.

Clutter.Actor:translation-x

An additional translation applied along the X axis, relative to the actor’s ClutterActor:pivot-point.

Clutter.Actor:translation-y

An additional translation applied along the Y axis, relative to the actor’s ClutterActor:pivot-point.

Clutter.Actor:translation-z

An additional translation applied along the Z axis, relative to the actor’s ClutterActor:pivot-point.

Clutter.Actor:visible

Whether the actor is set to be visible or not.

Clutter.Actor:width

Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.

Clutter.Actor:x

X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.

Clutter.Actor:x-align

The alignment of an actor on the X axis, if the actor has been given extra space for its allocation. See also the ClutterActor:x-expand property.

Clutter.Actor:x-expand

Whether a layout manager should assign more space to the actor on the X axis.

Clutter.Actor:y

Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.

Clutter.Actor:y-align

The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.

Clutter.Actor:y-expand

Whether a layout manager should assign more space to the actor on the Y axis.

Clutter.Actor:z-position

The actor’s position on the Z axis, relative to the parent’s transformations.

Signals

Signals inherited from ClutterActor (29)
ClutterActor::button-press-event

The signal is emitted each time a mouse button is pressed on actor.

ClutterActor::button-release-event

The signal is emitted each time a mouse button is released on actor.

ClutterActor::captured-event

The signal is emitted when an event is captured by Clutter. This signal will be emitted starting from the top-level container (the ClutterStage) to the actor which received the event going down the hierarchy. This signal can be used to intercept every event before the specialized events (like ClutterActor::button-press-event or ClutterActor::button-release-event) are emitted.

ClutterActor::child-added

The signal is emitted each time an actor has been added to actor.

ClutterActor::child-removed

The signal is emitted each time an actor is removed from actor.

ClutterActor::cloned
No description available.
ClutterActor::decloned
No description available.
ClutterActor::destroy

The signal notifies that all references held on the actor which emitted it should be released.

ClutterActor::enter-event

The signal is emitted when the pointer enters the actor.

ClutterActor::event

The signal is emitted each time an event is received by the actor. This signal will be emitted on every actor, following the hierarchy chain, until it reaches the top-level container (the ClutterStage).

ClutterActor::hide

The signal is emitted when an actor is no longer rendered on the stage.

ClutterActor::key-focus-in

The signal is emitted when actor receives key focus.

ClutterActor::key-focus-out

The signal is emitted when actor loses key focus.

ClutterActor::key-press-event

The signal is emitted each time a keyboard button is pressed while actor has key focus (see clutter_stage_set_key_focus()).

ClutterActor::key-release-event

The signal is emitted each time a keyboard button is released while actor has key focus (see clutter_stage_set_key_focus()).

ClutterActor::leave-event

The signal is emitted when the pointer leaves the actor.

ClutterActor::motion-event

The signal is emitted each time the mouse pointer is moved over actor.

ClutterActor::parent-set

This signal is emitted when the parent of the actor changes.

ClutterActor::pick

The signal is emitted each time an actor is being painted in “pick mode”. The pick mode is used to identify the actor during the event handling phase, or by clutter_stage_get_actor_at_pos().

ClutterActor::queue-relayout

The signal is emitted when clutter_actor_queue_relayout() is called on an actor.

ClutterActor::realize

The signal is emitted each time an actor is being realized.

ClutterActor::resource-scale-changed

The signal is emitted when the resource scale value returned by clutter_actor_get_resource_scale() changes.

ClutterActor::scroll-event

The signal is emitted each time the mouse is scrolled on actor.

ClutterActor::show

The signal is emitted when an actor is visible and rendered on the stage.

ClutterActor::stage-views-changed

The signal is emitted when the position or size an actor is being painted at have changed so that it’s visible on different stage views.

ClutterActor::touch-event

The signal is emitted each time a touch begin/end/update/cancel event.

ClutterActor::transition-stopped

The signal is emitted once a transition is stopped; a transition is stopped once it reached its total duration (including eventual repeats), it has been stopped using clutter_timeline_stop(), or it has been removed from the transitions applied on actor, using clutter_actor_remove_transition().

ClutterActor::transitions-completed

The signal is emitted once all transitions involving actor are complete.

ClutterActor::unrealize

The signal is emitted each time an actor is being unrealized.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct MetaBackgroundGroupClass {
  ClutterActorClass parent_class;
  
}

No description available.

Class members
parent_class: ClutterActorClass

No description available.