Method
CoglProgramget_uniform_location
deprecated: 1.16
Declaration [src]
int
cogl_program_get_uniform_location (
CoglProgram* program,
const char* uniform_name
)
Description [src]
Retrieve the location (offset) of a uniform variable in a shader program, a uniform is a variable that is constant for all vertices/fragments for a shader object and is possible to modify as an external parameter.
Deprecated since: 1.16
Use CoglSnippet
api instead.