Method

CoglMatrixStackpush

Declaration [src]

void
cogl_matrix_stack_push (
  CoglMatrixStack* stack
)

Description [src]

Saves the current transform and starts a new transform that derives from the current transform.

This is usually called while traversing a scenegraph whenever you traverse one level deeper. cogl_matrix_stack_pop() can then be called when going back up one layer to restore the previous transform of an ancestor.