Method
CoglMatrixStackpush
Declaration [src]
void
cogl_matrix_stack_push (
CoglMatrixStack* stack
)
Description [src]
Saves the current transform and starts a new transform that derives from the current transform.
This is usually called while traversing a scenegraph whenever you
traverse one level deeper. cogl_matrix_stack_pop()
can then be
called when going back up one layer to restore the previous
transform of an ancestor.