Method
CoglDepthStateset_write_enabled
Declaration [src]
void
cogl_depth_state_set_write_enabled (
CoglDepthState* state,
gboolean enable
)
Description [src]
Enables or disables depth buffer writing according to the value of
enable
. Normally when depth testing is enabled and the comparison
between a fragment’s depth value and the corresponding depth buffer
value passes then the fragment’s depth is written to the depth
buffer unless writing is disabled here.
By default depth writing is enabled
NB: this won’t directly affect the state of the GPU. You have
to then set the state on a CoglPipeline
using cogl_pipeline_set_depth_state().