Constructor
CoglTexture2DSlicednew_from_bitmap
Declaration [src]
CoglTexture*
cogl_texture_2d_sliced_new_from_bitmap (
CoglBitmap* bmp,
int max_waste
)
Description [src]
Creates a new CoglTexture2DSliced
texture based on data residing
in a bitmap.
A CoglTexture2DSliced
may internally be comprised of 1 or more
CoglTexture2D
textures depending on GPU limitations. For example
if the GPU only supports power-of-two sized textures then a sliced
texture will turn a non-power-of-two size into a combination of
smaller power-of-two sized textures. If the requested texture size
is larger than is supported by the hardware then the texture will
be sliced into smaller textures that can be accessed by the hardware.
max_waste
is used as a threshold for recursively slicing the
right-most or bottom-most slices into smaller sizes until the
wasted padding at the bottom and right of the textures is less than
specified. A negative max_waste
will disable slicing.
The storage for the texture is not allocated before this function
returns. You can call cogl_texture_allocate()
to explicitly
allocate the underlying storage or let Cogl automatically allocate
storage lazily.
It’s possible for the allocation of a sliced texture to fail
later due to impossible slicing constraints if a negative
max_waste
value is given. If the given virtual texture size is
larger than is supported by the hardware but slicing is disabled
the texture size would be too large to handle.
Parameters
bmp
-
Type:
CoglBitmap
A
CoglBitmap
.The data is owned by the caller of the function. max_waste
-
Type:
int
The threshold of how wide a strip of wasted texels are allowed along the right and bottom textures before they must be sliced to reduce the amount of waste. A negative can be passed to disable slicing.
Return value
Type: CoglTexture
A newly created CoglTexture2DSliced
or NULL
on failure and error
will be updated.
The caller of the function takes ownership of the data, and is responsible for freeing it. |