Constructor

CoglTexture2Dnew_with_format

Declaration [src]

CoglTexture*
cogl_texture_2d_new_with_format (
  CoglContext* ctx,
  int width,
  int height,
  CoglPixelFormat format
)

Description [src]

Creates a low-level CoglTexture2D texture with a given width and height that your GPU can texture from directly.

The storage for the texture is not allocated before this function returns. You can call cogl_texture_allocate() to explicitly allocate the underlying storage or preferably let Cogl automatically allocate storage lazily when it may know more about how the texture is being used and can optimize how it is allocated.

The texture is still configurable until it has been allocated so for example you can influence the internal format of the texture using cogl_texture_set_components() and cogl_texture_set_premultiplied().

Parameters

ctx

Type: CoglContext

A CoglContext.

The data is owned by the caller of the function.
width

Type: int

Width of the texture to allocate.

height

Type: int

Height of the texture to allocate.

format

Type: CoglPixelFormat

Format of the texture to allocate.

Return value

Type: CoglTexture

A new CoglTexture2D object with no storage yet allocated.

The caller of the function takes ownership of the data, and is responsible for freeing it.