Method

ClutterShaderEffectset_uniform_value

Declaration [src]

void
clutter_shader_effect_set_uniform_value (
  ClutterShaderEffect* effect,
  const gchar* name,
  const GValue* value
)

Description [src]

Sets value as the payload for the uniform name inside the shader effect

The GType of the value must be one of: G_TYPE_INT, for a single integer value; G_TYPE_FLOAT, for a single floating point value; CLUTTER_TYPE_SHADER_INT, for an array of integer values; CLUTTER_TYPE_SHADER_FLOAT, for an array of floating point values; and CLUTTER_TYPE_SHADER_MATRIX, for a matrix of floating point values. It also accepts G_TYPE_DOUBLE for compatibility with other languages than C.

Parameters

name

Type: const gchar*

The name of the uniform to set.

The data is owned by the caller of the method.
The value is a NUL terminated UTF-8 string.
value

Type: GValue

A GValue with the value of the uniform to set.

The data is owned by the caller of the method.